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collect.py
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collect.py
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#####################################
# @Autor Janek
# keys:
# esc Exit
######################################
#Ids
#0 Noteon
#1 Notes off
#2 Stop
#3 DSP
#4 REC
import pygame, sys
from pygame.locals import *
import os
import subprocess
import random
class PdOpener:
DIR = "pds"
def __init__(s,p):
s.parent = p
def send2Pd(s,message=''):
os.system("echo '" + message + "' | pdsend 3000")
def send(s,id,msg):
s.send2Pd(str(id)+" "+str(msg)+";")
def startSynth(s,path):
if s.parent.DEBUG: #Debug
s.pd =subprocess.Popen(["puredata" ,path,"master.pd"])
else:
s.pd =subprocess.Popen(["puredata" ,"-nogui",path,"master.pd"])
class Overlay:
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = ( 0, 255, 0)
BLUE = ( 0, 0, 255)
KEYS = [97, 119, 115, 101, 100, 102, 116, 103, 122, 104, 117, 106, 107, 111, 108, 112, 246, 252, 228]
WHITES = [True,False,True,False,True,True,False,True,False,True,False,True,True,False,True,False,True,False,True]
def __init__(s,display,**option):
s.DISPLAYSURF = display
s.looping = False
s.pd = PdOpener(s)
s.isRec = False
s.looping = False
s.notes = []
s.DEBUG = False
if option.get("seasonId"):
s.seasonId = int(option.get("seasonId"))
else:
s.seasonId = 0
s.init()
def init(s):
s.pd.startSynth("pds/net.pd")
s.loop()
def draw(s):
scl = 20
h = s.DISPLAYSURF.get_height()
w = s.DISPLAYSURF.get_width()
s.DISPLAYSURF.fill(s.WHITE)
if s.isRec:
pygame.draw.rect(s.DISPLAYSURF,(70,40,40),(0,0,w,h))
for note in s.notes:
if note in s.KEYS:
index = s.KEYS.index(note)
x = index*w/scl
pygame.draw.rect(s.DISPLAYSURF,(12,0,0),(x,0,(w/scl),h))
if s.DEBUG:
print(index)
def loop(s):
s.looping = True
while s.looping:
for event in pygame.event.get():
s.onEvent(event)
s.draw()
pygame.display.update()
print "exit"
def onEvent(s,event):
if event.type == QUIT:
s.Quit()
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
s.Quit()
if event.key == K_F4:
pygame.display.toggle_fullscreen()
if event.key == K_F5:
s.looping = False
s.notes.append(event.key)
if s.DEBUG:
print(s.notes)
if event.key in s.KEYS:
index = s.KEYS.index(event.key)
message = '0 ' + str(index) + ';'
s.pd.send2Pd(message)
if event.key == K_m:
s.toggleRec()
if event.type == KEYUP:
for item in s.notes:
if item == event.key:
s.notes.remove(item)
if event.key in s.KEYS:
index = s.KEYS.index(event.key)
message = '1 ' + str(index) + ';'
s.pd.send2Pd(message)
break
def Quit(s):
s.stopRec()
s.pd.pd.kill()
s.looping=False
if __name__ == "__main__":
pygame.quit()
sys.exit()
def startRec(s):
id = s.seasonId
s.pd.send(4,"rec/"+str(id) + ".wav")
print "isRec = True"+ str(id)
s.isRec = True
def stopRec(s):
s.pd.send(4,0)
print "isRec = False"
s.isRec = False
def toggleRec(s):
if s.isRec:
s.stopRec()
else:
s.startRec()
class Keyboard(Overlay):
def init(s):
s.pd.startSynth("pds/net.pd")
s.loop()
def draw(s):
scl = 19
h = s.DISPLAYSURF.get_height()
w = s.DISPLAYSURF.get_width()
s.DISPLAYSURF.fill(s.BLACK)
if s.isRec:
pygame.draw.rect(s.DISPLAYSURF,s.RED,(0,0,w,h))
for note in s.notes:
if note in s.KEYS:
index = s.KEYS.index(note)
x = (index+.5)*w/(scl+1)
y = 0
c = (0,0,0)
if s.WHITES[index]:
y = h*.6
c = (index*10,255,255)
else:
y = h*.4
c = (255,index*10,255)
pygame.draw.rect(s.DISPLAYSURF,c,(x,y,(w/scl)-5,h*.3),10)
if s.DEBUG:
print(index)
pygame.draw.rect(s.DISPLAYSURF,c,(20,20,w-40,h-40),3)
pygame.draw.rect(s.DISPLAYSURF,c,(0,0,w,h),8)
class Custom(Overlay):
def init(s):
s.path = "pds/net.pd"
def start(s,path):
s.pd.startSynth(path)
s.loop()#
class Drumrack(Overlay):
def init(s):
s.pd.startSynth("pds/DrumRack.pd")
s.loop()
def draw(s):
scl = 19
h = s.DISPLAYSURF.get_height()
w = s.DISPLAYSURF.get_width()
s.DISPLAYSURF.fill(s.BLACK)
if s.isRec:
pygame.draw.rect(s.DISPLAYSURF,s.RED,(0,0,w,h))
for note in s.notes:
if note in s.KEYS:
index = s.KEYS.index(note)
x = (index+.5)*w/(scl+1)
y = 0
c = (0,0,0)
if s.WHITES[index]:
y = h*.6
c = (index*10,255,255)
else:
y = h*.4
c = (255,index*10,255)
pygame.draw.rect(s.DISPLAYSURF,c,(x,y,(w/scl)-5,h*.3),10)
if s.DEBUG:
print(index)
pygame.draw.rect(s.DISPLAYSURF,c,(20,20,w-40,h-40),3)
pygame.draw.rect(s.DISPLAYSURF,c,(0,0,w,h),8)
if __name__ == "__main__":
pygame.init()
pygame.font.init()
swidth = pygame.display.Info().current_w
sheight = pygame.display.Info().current_h
pygame.mixer.quit()
DISPLAYSURF = pygame.display.set_mode((400, 300), 0,32)
pygame.display.set_caption('Drawing')
font =pygame.font.SysFont("monospce",40)
if __name__ == "__main__":
#c = raw_input("File in /pds/")
#DEBUG = True
#startSynth(os.path.join("pds",c))
global a,DISPLAYSURF
a = Keyboard(DISPLAYSURF)
a.loop()