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Does the current OpenPose version support Unity? Does the graphics card have to be Nvidia? How do I make it work on rtx3050ti? #91

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jusuckman opened this issue Jul 4, 2024 · 0 comments

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@jusuckman
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Does the current OpenPose version support Unity?
Does the graphics card have to be Nvidia?
How do I make it work on rtx3050ti?
help me

Executed Command (if any)

OpenPose Output (if any)

Errors (if any)

Type of Issue

You might select multiple topics, delete the rest:

  • Compilation/installation error
  • Execution error
  • Help wanted
  • Question
  • Enhancement / offering possible extensions / pull request / etc
  • Other (type your own type)

Your System Configuration

  1. Whole console output (if errors appeared), paste the error to PasteBin and then paste the link here: LINK

  2. OpenPose version: OpenPose Unity Plugin default? Or specific commit (e.g., d52878f)? Or specific version from Release section (e.g., 1.5.0)?

  3. General configuration:

    • Operating system (lsb_release -a in Ubuntu):
    • Release or Debug mode? (by default: release):
    • Compiler (gcc --version in Ubuntu or VS version in Windows): 5.4.0, ... (Ubuntu); VS2015 Enterprise Update 3, VS2017 community, ... (Windows); ...?
  4. Non-default settings:

    • Any custom OpenPose configuration with respect to the default version? (by default: no):
  5. 3rd-party software:

    • Caffe version: Default from OpenPose, custom version, ...?
    • OpenCV version: pre-compiled apt-get install libopencv-dev (only Ubuntu); OpenPose default (only Windows); compiled from source? If so, 2.4.9, 2.4.12, 3.1, 3.2?; ...?
  6. If GPU mode issue:

    • CUDA version (cat /usr/local/cuda/version.txt in most cases):
    • cuDNN version:
    • GPU model (nvidia-smi in Ubuntu):
  7. If CPU-only mode issue:

    • CPU brand & model:
    • Total RAM memory available:
  8. If Windows system:

    • Default OpenPose DLL or Portable demo or compiled library?
  9. If speed performance issue:

    • Run the OpenPose binaries and report the OpenPose timing speed based on this link.
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