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Vulkanmod 翻译提交 (#4532)
* init * 交换中英
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{
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"vulkanmod.options.unknown": "Unknown",
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"vulkanmod.options.pages.video": "Video",
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"vulkanmod.options.pages.graphics": "Graphics",
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"vulkanmod.options.pages.optimizations": "Optimizations",
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"vulkanmod.options.pages.other": "Other",
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"vulkanmod.options.buttons.apply": "Apply",
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"vulkanmod.options.buttons.kofi": "Support me",
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"vulkanmod.options.advCulling": "Advanced Chunk Culling",
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"vulkanmod.options.advCulling.aggressive": "Aggressive",
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"vulkanmod.options.advCulling.conservative": "Conservative",
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"vulkanmod.options.advCulling.normal": "Normal",
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"vulkanmod.options.advCulling.tooltip": "Use a culling algorithm that might improve performance by reducing the number of non visible chunk sections rendered.",
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"vulkanmod.options.ao.subBlock": "ON (Sub-block)",
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"vulkanmod.options.ao.subBlock.tooltip": "ON (Sub-block): Enables smooth lighting for non full block (experimental).",
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"vulkanmod.options.deviceSelector": "Device selector",
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"vulkanmod.options.deviceSelector.auto": "Auto",
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"vulkanmod.options.deviceSelector.tooltip": "Current device",
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"vulkanmod.options.entityCulling": "Entity Culling",
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"vulkanmod.options.entityCulling.tooltip": "Enables culling for entities on not visible sections.",
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"vulkanmod.options.frameQueue": "Render queue size",
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"vulkanmod.options.frameQueue.tooltip": "Higher values might help stabilize frametime but will increase input lag.",
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"vulkanmod.options.indirectDraw": "Indirect Draw",
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"vulkanmod.options.indirectDraw.tooltip": "Reduces CPU overhead but increases GPU overhead. Enabling it might help in CPU limited systems.",
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"vulkanmod.options.refreshRate": "Refresh Rate",
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"vulkanmod.options.uniqueOpaqueLayer": "Unique opaque layer",
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"vulkanmod.options.uniqueOpaqueLayer.tooltip": "Use a unique render layer for opaque terrain to improve performance.",
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"vulkanmod.options.windowedFullscreen": "Windowed Fullscreen"
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}
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{
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"vulkanmod.options.unknown": "未知",
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"vulkanmod.options.pages.video": "视频",
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"vulkanmod.options.pages.graphics": "图形",
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"vulkanmod.options.pages.optimizations": "优化",
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"vulkanmod.options.pages.other": "其他",
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"vulkanmod.options.buttons.apply": "应用",
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"vulkanmod.options.buttons.kofi": "赞助",
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"vulkanmod.options.advCulling": "高级区块剔除",
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"vulkanmod.options.advCulling.aggressive": "更多",
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"vulkanmod.options.advCulling.conservative": "更少",
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"vulkanmod.options.advCulling.normal": "平均",
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"vulkanmod.options.advCulling.tooltip": "使用剔除算法,该算法能减少可视区域外的区块渲染,从而提高性能。",
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"vulkanmod.options.ao.subBlock": "开启(不完整方块)",
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"vulkanmod.options.ao.subBlock.tooltip": "开启(不完整方块):为不完整方块启用平滑光照(试验功能)。",
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"vulkanmod.options.deviceSelector": "设备选择器",
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"vulkanmod.options.deviceSelector.auto": "自动",
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"vulkanmod.options.deviceSelector.tooltip": "当前设备",
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"vulkanmod.options.entityCulling": "实体剔除",
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"vulkanmod.options.entityCulling.tooltip": "剔除不可视区域的实体。",
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"vulkanmod.options.frameQueue": "渲染队列大小",
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"vulkanmod.options.frameQueue.tooltip": "较高的数值可能有助于稳定帧时间,但会增加输入延迟。",
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"vulkanmod.options.indirectDraw": "间接绘制",
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"vulkanmod.options.indirectDraw.tooltip": "以提高GPU开销为代价降低CPU开销。适合CPU是系统短板的情况。",
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"vulkanmod.options.refreshRate": "刷新率",
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"vulkanmod.options.uniqueOpaqueLayer": "独立不透明层",
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"vulkanmod.options.uniqueOpaqueLayer.tooltip": "渲染不透明地形时使用独立的渲染层,从而提高性能。",
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"vulkanmod.options.windowedFullscreen": "窗口化全屏"
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}

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