In Current, we extended the C++ type system to suit our needs.
The main building block is the struct
that natively supports reflection with strong type identification.
Current structures can be declared using a special set of macros.
// Base event.
CURRENT_STRUCT(BaseEvent) {
CURRENT_FIELD(event_id, uint32_t);
};
// `AddUser` event, derived from `BaseEvent`.
CURRENT_STRUCT(AddUser, BaseEvent) {
CURRENT_FIELD(user, std::string);
};
Internally, Current structures are polymorphic C++ struct
-s, derived from the special class current::CurrentSuper
. Thus, they can contain methods implementing some user functionality:
CURRENT_STRUCT(WithVector) {
CURRENT_FIELD(v, std::vector<std::string>);
size_t vector_size() const { return v.size(); }
};
The inheritance of CURRENT_STRUCT
-s is strictly linear, no diamond shape is allowed.
Each field inside the structure must be declared via the following macro:
CURRENT_FIELD(FieldName, FieldType[, DefaultValue]);
Important notes:
- pure C++ declaration of member variables is not allowed for Current structures;
- if the field type contains commas, it should be put into parentheses:
CURRENT_FIELD(m, (std::map<uint32_t, std::string>));
Fields can be of basic type:
bool
- fixed-size integral
int8_t
/uint8_t
int16_t
/uint16_t
int32_t
/uint32_t
int64_t
/uint64_t
std::string
std::chrono::milliseconds/microseconds
- IEC-559 compliant floating point
float
(32-bit)double
(64-bit)
- STL containers
std::map
std::vector
std::pair
Or of a more sophisticated type, which is one of the below.
To be used in CURRENT_STRUCT
-s, enumerated types must be declared via the CURRENT_ENUM(EnumName, UnderlyingType)
macro:
CURRENT_ENUM(Fruits, uint32_t) {APPLE = 1u, ORANGE = 2u};
This macro de-facto declares a enum class
type and registers it with the type system.
Along with CURRENT_STRUCT
-s, optional (Optional<T>
) and variant (Variant<TS...>
) types are first-class citizens in Current type system. More on them below.
There are two special macros to define default and parametrized constructors:
CURRENT_DEFAULT_CONSTRUCTOR(StructName) { ... }
CURRENT_CONSTRUCTOR(StructName)(ARGS... args) { ... }
Example:
CURRENT_STRUCT(Foo) {
CURRENT_FIELD(i, uint64_t);
CURRENT_DEFAULT_CONSTRUCTOR() : i(42u) {}
CURRENT_CONSTRUCTOR(Foo)(uint64_t i) : i(i) {}
};
Along with CURRENT_STRUCT
, Current type system supports CURRENT_STRUCT_T
: effectively a template<typename T> struct ...
. The CURRENT_CONSTRUCTOR_T
and CURRENT_DEFAULT_CONSTRUCTOR_T
macros should be used instead of the non-_T
ones.
When a CURRENT_STRUCT
defined a CURRENT_FIELD(foo, ...);
, it may also define CURRENT_FIELD_DESCRIPTION(foo, "This is the story of foo.");
Like fields, field descriptions can be reflected upon. Field descriptions can also be exported in various formats, most notably C++ itself (as the definition of the C++ struct), and Markdown.
A special type Optional<T>
is used to define T
or null
. C++ usage of Optional<T> x;
is:
- an
if (Exists(x))
condition, and - a
T y = Value(x)
retrieval.
This syntax returns an xvalue, which can be captured into a reference, assigned to, etc.
For polymorphic types, Variant<TS...>
can be used. C++ usage of Variant<A, B> x
is:
- an
if (Exists<A>(x))
condition, - a
A a = Value<A>(x)
retrieval, or - the
x.Call(visitor)
pattern, wherevisitor
is an instance of a struct/class that can beoperator()
-called for any of the underlying types.
The former two syntaxes return an xvalue, which can be captured into a reference, assigned to, etc.
The latter syntax is recommended for implementing per-type dispatching, as it's a) more efficient, and b) ensures the compile-type guarantee no inner type is left out.
One objective behind extending the type system has been to enable JSON serialization of C++ objects. For the full story, we've been unhappy with the way Cereal's deals with polymorphic objects, both on the C++ side (not friendly with header-only) and on the resulting JSON side (not well-suited for RESTful API formats).
All CURRENT_STRUCT
-s, as well as STL containers containing them, and as well as top-level Variant
types, are fully serializable to and from JSON.
(Binary serialization is also there, but it's incomplete and not battle-tested as of now. -- D.K. & M.Z.)
The default syntax for JSON serialization is T object; json = JSON(object)
and auto object = ParseJSON<T>(json)
.
Note that for default serialization of Variant<TS...>
types the resulting JSON would be a JSON object contain the Type ID of the serialized case of a variant, under a key of an empty string. For default deserialization, per-type dispatching is done based on the Type ID which is expected to be found in the empty-string key.
This is to enable distinguishing between two different types declared under the same name in different namespaces, as well as to eliminate the possibility of deserializing certain Variant
case into a modified version of this type, with different set of fields.
If this behavior is undesired, and the user assumes responsibility for unique type naming (and knows what they are doing with respect to modifying fields, such as adding/removing them or changing their types), JSON<JSONFormat::Minimalistic>(object)
and ParseJSON<T, JSONFormat::Minimalistic>
can be used.
Generally, for a Variant<A, B>
, where A
is CURRENT_STRUCT(A) { CURRENT_FIELD(x, int32_t); }
and B
is CURRENT_STRUCT(B) { CURRENT_FIELD(y, int32_t); }
, the JSONFormat::Minimalistic
serialization would be:
{
"a": {
"x": 42
}
}
or:
{
"b": {
"y": 42
}
}
The non-minimalistic version would be:
{
"": "T243029837452345",
"a": {
"x": 42
}
}
or:
{
"": "T793029837452339",
"b": {
"y": 42
}
}
(Type ID-s not actual. -- D.K.)
Footnotes:
ParseJSON<T, JSONFormat::Minimalistic>(json)
can accept the JSONs created by a "full"json = JSON(object)
.- Minimalistic format skips
null
Optional
fields in the output. The full format explicitly dumpsnull
-s. When parsing a JSON, both formats treatnull
and missing key equally forOptional
fields.
For the above examples to work, run git clone https://github.com/C5T/Current
and #include "Current/current.h"
.
To save on compilation time, consider fine-graining your headers, ex. #include "Current/TypeSystem/struct.h"
for just the CURRENT_STRUCT
.
The master branch of code is C5T/Current/TypeSystem, and its unit test contains plenty of usage examples.