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feat: add an incentive to claim a hyperstructure #1088

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edisontim opened this issue Jul 5, 2024 · 3 comments
Closed

feat: add an incentive to claim a hyperstructure #1088

edisontim opened this issue Jul 5, 2024 · 3 comments

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@edisontim
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Currently, there's no incentive to stealing a hyperstructure. The points are still being distributed to the original contributors, so no the owner doesn't get a bonus of any sorts.

Potential ideas:

  • Allow owner to whitelist people to contribute to a hyperstructure
  • Give a point bonus to owner
@ponderingdemocritus
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isn't the incentive the hyperstructure itself? As the hyperstructure stands it generates points. If you claim it you shoul dbe able to destroy it.

@edisontim
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New Hyperstructure/Points Mechanics:

Current mechanics:
When creating a hyperstructure, there's 1 owner and N potential contributors who can help finish it
currently, once the hyperstructure is finished, the owner and the contributors earn points every seconds depending on their contributions.

Issues
The issue arises when the hyperstructure gets conquered by another player because only the owner changes, not the contributors. So, the contributors still earn points after the hyperstructure is conquered and there's no incentive for them to defend the hyperstructure.
another issue is that the hyperstructure demands a lot of resources and all the resources that goes in there are resources not spent for armies. We fear that people would rather just build up their armies and wait for someone else to build one because it would be easier to conquer it then to build it themselves.

Improvements
When a hyperstructure is finished, a one time amount of point goes to the owner and the contributors, this allows them to get rewarded for all the resources that were given and even if someone else conqueres the structure right away they still got something. So people have a good incentive to build the structures.
when the structure is finished, the contributors are automatically set as "co-owners" and receive a share of points every second.

When the hyperstructure is conquered by someone else, the new owner needs to decide who the new co-owners are, he can assign a % of the shares to the players he wants. And these players will earn points every second depending on their share.
interesting gameplay can arise from this because you can then choose who has more incentive to defend this structure by giving them bigger shares then others. You can also give shares to someone who didn't help at all for the conquest if you think he'd be a good ally. You'll also need to manage negotiations between people who think they deserve a bigger share than others etc Also you can just set yourself as sole owner if you have the balls to defend it yourself.

@edisontim
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Duplicate issue, will close this one and leave #1123 open

@edisontim edisontim closed this as not planned Won't fix, can't repro, duplicate, stale Jul 29, 2024
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