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versioned_docs/version-4.0.2/nodes-library/SequenceNode.md
@@ -45,7 +45,7 @@ This tree represents the behavior of a sniper in a computer game.
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This node is particularly useful to continuously check Conditions; but
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the user should also be careful when using asynchronous children, to be
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-sure that they are not ticked more often that expected.
+sure that they are not ticked more often than expected.
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Let's take a look at another example:
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