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To align your entity in rotation, you will need some Math.
"rotation": [ 0, "-q.body_y_rotation + (Math.round(q.body_y_rotation / 90) * 90)", 0 ]
Apply that code on the core folder (that has all the other groups inside) of your model in an animation, make sure the pivot point is 0 in the X and Z Axis, to avoid visual bugs.
... In what model file where? No indication of what path this file is in, or what kind of file it belongs in. I have no idea if they mean a Geo file, an animation file, or something else entirely.
The text was updated successfully, but these errors were encountered:
That page will be re-written one time. It is stated: Apply that code on the core folder (that has all the other groups inside) of your model in an animation. So in animation use that code on the highest folder. For example:
There's a segment of the fake blocks tutorial that is very, very unclear. https://github.com/Bedrock-OSS/bedrock-wiki/blob/wiki/docs/blocks/fake-blocks.md
Specifically the line that says the following:
... In what model file where? No indication of what path this file is in, or what kind of file it belongs in. I have no idea if they mean a Geo file, an animation file, or something else entirely.
The text was updated successfully, but these errors were encountered: