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VariableListDeltaTracker.cpp
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/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#include "VariableListDeltaTracker.h"
using namespace RakNet;
VariableListDeltaTracker::VariableListDeltaTracker() {nextWriteIndex=0;}
VariableListDeltaTracker::~VariableListDeltaTracker()
{
unsigned int i;
for (i=0; i < variableList.Size(); i++)
rakFree_Ex(variableList[i].lastData,_FILE_AND_LINE_);
}
// Call before using a series of WriteVar
void VariableListDeltaTracker::StartWrite(void) {nextWriteIndex=0;}
void VariableListDeltaTracker::FlagDirtyFromBitArray(unsigned char *bArray)
{
unsigned short readOffset=0;
for (readOffset=0; readOffset < variableList.Size(); readOffset++)
{
bool result = ( bArray[ readOffset >> 3 ] & ( 0x80 >> ( readOffset & 7 ) ) ) !=0;
if (result==true)
variableList[readOffset].isDirty=true;
}
}
VariableListDeltaTracker::VariableLastValueNode::VariableLastValueNode()
{
lastData=0;
}
VariableListDeltaTracker::VariableLastValueNode::VariableLastValueNode(const unsigned char *data, int _byteLength)
{
lastData=(char*) rakMalloc_Ex(_byteLength,_FILE_AND_LINE_);
memcpy(lastData,data,_byteLength);
byteLength=_byteLength;
isDirty=false;
}
VariableListDeltaTracker::VariableLastValueNode::~VariableLastValueNode()
{
}