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ThreadsafePacketLogger.cpp
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/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#include "NativeFeatureIncludes.h"
#if _RAKNET_SUPPORT_PacketLogger==1
#include "ThreadsafePacketLogger.h"
#include <string.h>
using namespace RakNet;
ThreadsafePacketLogger::ThreadsafePacketLogger()
{
}
ThreadsafePacketLogger::~ThreadsafePacketLogger()
{
char **msg;
while ((msg = logMessages.ReadLock()) != 0)
{
rakFree_Ex((*msg), _FILE_AND_LINE_ );
}
}
void ThreadsafePacketLogger::Update(void)
{
char **msg;
while ((msg = logMessages.ReadLock()) != 0)
{
WriteLog(*msg);
rakFree_Ex((*msg), _FILE_AND_LINE_ );
}
}
void ThreadsafePacketLogger::AddToLog(const char *str)
{
char **msg = logMessages.WriteLock();
*msg = (char*) rakMalloc_Ex( strlen(str)+1, _FILE_AND_LINE_ );
strcpy(*msg, str);
logMessages.WriteUnlock();
}
#endif // _RAKNET_SUPPORT_*