forked from facebookarchive/RakNet
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathSendToThread.h
57 lines (45 loc) · 1.24 KB
/
SendToThread.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#ifndef __SENDTO_THREAD
#define __SENDTO_THREAD
#include "RakNetDefines.h"
#ifdef USE_THREADED_SEND
#include "InternalPacket.h"
#include "SocketLayer.h"
#include "DS_ThreadsafeAllocatingQueue.h"
#include "ThreadPool.h"
namespace RakNet
{
class SendToThread
{
public:
SendToThread();
~SendToThread();
struct SendToThreadBlock
{
SOCKET s;
SystemAddress systemAddress;
unsigned short remotePortRakNetWasStartedOn_PS3;
unsigned int extraSocketOptions;
char data[MAXIMUM_MTU_SIZE];
unsigned short dataWriteOffset;
};
static SendToThreadBlock* AllocateBlock(void);
static void ProcessBlock(SendToThreadBlock* threadedSend);
static void AddRef(void);
static void Deref(void);
static DataStructures::ThreadsafeAllocatingQueue<SendToThreadBlock> objectQueue;
protected:
static int refCount;
static ThreadPool<SendToThreadBlock*,SendToThreadBlock*> threadPool;
};
}
#endif
#endif