diff --git a/inspector/src/tabs/TextureTab.ts b/inspector/src/tabs/TextureTab.ts index 68d4ddf6fef..bc239345807 100644 --- a/inspector/src/tabs/TextureTab.ts +++ b/inspector/src/tabs/TextureTab.ts @@ -95,58 +95,51 @@ module INSPECTOR { } else if (texture instanceof BABYLON.RenderTargetTexture) { // RenderTarget textures - if(texture.activeCamera){ - BABYLON.Tools.CreateScreenshotUsingRenderTarget(this._inspector.scene.getEngine(), texture.activeCamera, { precision: 1 }, (data) => img.src = data); - } - else{ - let scene = this._inspector.scene; - let engine = scene.getEngine(); - let size = texture.getSize(); + let scene = this._inspector.scene; + let engine = scene.getEngine(); + let size = texture.getSize(); - // Clone the texture - let screenShotTexture = texture.clone(); - screenShotTexture.activeCamera = texture.activeCamera; - screenShotTexture.onBeforeRender = texture.onBeforeRender; - screenShotTexture.onAfterRender = texture.onAfterRender; - screenShotTexture.onBeforeRenderObservable = texture.onBeforeRenderObservable; - screenShotTexture.onAfterUnbindObservable = texture.onAfterUnbindObservable; - - // To display the texture after rendering - screenShotTexture.onAfterRenderObservable.add((faceIndex: number) => { - let targetImg: HTMLImageElement; - switch(faceIndex){ - case 0: - targetImg = img; - break; - case 1: - targetImg = img1; - break; - case 2: - targetImg = img2; - break; - case 3: - targetImg = img3; - break; - case 4: - targetImg = img4; - break; - case 5: - targetImg = img5; - break; - default: - targetImg = img; - break; - - } - BABYLON.Tools.DumpFramebuffer(size.width, size.height, engine, (data) => targetImg.src = data, "image/png"); - }); - - // Render the texture - scene.incrementRenderId(); - scene.resetCachedMaterial(); - screenShotTexture.render(true); - screenShotTexture.dispose(); - } + // Clone the texture + let screenShotTexture = texture.clone(); + screenShotTexture.activeCamera = texture.activeCamera; + screenShotTexture.onBeforeRender = texture.onBeforeRender; + screenShotTexture.onAfterRender = texture.onAfterRender; + screenShotTexture.onBeforeRenderObservable = texture.onBeforeRenderObservable; + + // To display the texture after rendering + screenShotTexture.onAfterRenderObservable.add((faceIndex: number) => { + let targetImg: HTMLImageElement; + switch(faceIndex){ + case 0: + targetImg = img; + break; + case 1: + targetImg = img1; + break; + case 2: + targetImg = img2; + break; + case 3: + targetImg = img3; + break; + case 4: + targetImg = img4; + break; + case 5: + targetImg = img5; + break; + default: + targetImg = img; + break; + } + BABYLON.Tools.DumpFramebuffer(size.width, size.height, engine, (data) => targetImg.src = data, "image/png"); + }); + + // Render the texture + scene.incrementRenderId(); + scene.resetCachedMaterial(); + screenShotTexture.render(); + screenShotTexture.dispose(); } else if (texture.url) { // If an url is present, the texture is an image img.src = texture.url; diff --git a/inspector/test/index.js b/inspector/test/index.js index c02f0fa129d..177e60f5409 100644 --- a/inspector/test/index.js +++ b/inspector/test/index.js @@ -260,9 +260,7 @@ var Test = (function () { // to test reflection prob texture handling var probe = new BABYLON.ReflectionProbe("probe", 512, scene); - for(let mesh of scene.meshes){ - probe.renderList.push(mesh); - } + probe.renderList.push(sphere1); // gui var advancedTexture = BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI");