@@ -95,58 +95,51 @@ module INSPECTOR {
9595 }
9696 else if ( texture instanceof BABYLON . RenderTargetTexture ) {
9797 // RenderTarget textures
98- if ( texture . activeCamera ) {
99- BABYLON . Tools . CreateScreenshotUsingRenderTarget ( this . _inspector . scene . getEngine ( ) , texture . activeCamera , { precision : 1 } , ( data ) => img . src = data ) ;
100- }
101- else {
102- let scene = this . _inspector . scene ;
103- let engine = scene . getEngine ( ) ;
104- let size = texture . getSize ( ) ;
98+ let scene = this . _inspector . scene ;
99+ let engine = scene . getEngine ( ) ;
100+ let size = texture . getSize ( ) ;
105101
106- // Clone the texture
107- let screenShotTexture = texture . clone ( ) ;
108- screenShotTexture . activeCamera = texture . activeCamera ;
109- screenShotTexture . onBeforeRender = texture . onBeforeRender ;
110- screenShotTexture . onAfterRender = texture . onAfterRender ;
111- screenShotTexture . onBeforeRenderObservable = texture . onBeforeRenderObservable ;
112- screenShotTexture . onAfterUnbindObservable = texture . onAfterUnbindObservable ;
113-
114- // To display the texture after rendering
115- screenShotTexture . onAfterRenderObservable . add ( ( faceIndex : number ) => {
116- let targetImg : HTMLImageElement ;
117- switch ( faceIndex ) {
118- case 0 :
119- targetImg = img ;
120- break ;
121- case 1 :
122- targetImg = img1 ;
123- break ;
124- case 2 :
125- targetImg = img2 ;
126- break ;
127- case 3 :
128- targetImg = img3 ;
129- break ;
130- case 4 :
131- targetImg = img4 ;
132- break ;
133- case 5 :
134- targetImg = img5 ;
135- break ;
136- default :
137- targetImg = img ;
138- break ;
139-
140- }
141- BABYLON . Tools . DumpFramebuffer ( size . width , size . height , engine , ( data ) => targetImg . src = data , "image/png" ) ;
142- } ) ;
143-
144- // Render the texture
145- scene . incrementRenderId ( ) ;
146- scene . resetCachedMaterial ( ) ;
147- screenShotTexture . render ( true ) ;
148- screenShotTexture . dispose ( ) ;
149- }
102+ // Clone the texture
103+ let screenShotTexture = texture . clone ( ) ;
104+ screenShotTexture . activeCamera = texture . activeCamera ;
105+ screenShotTexture . onBeforeRender = texture . onBeforeRender ;
106+ screenShotTexture . onAfterRender = texture . onAfterRender ;
107+ screenShotTexture . onBeforeRenderObservable = texture . onBeforeRenderObservable ;
108+
109+ // To display the texture after rendering
110+ screenShotTexture . onAfterRenderObservable . add ( ( faceIndex : number ) => {
111+ let targetImg : HTMLImageElement ;
112+ switch ( faceIndex ) {
113+ case 0 :
114+ targetImg = img ;
115+ break ;
116+ case 1 :
117+ targetImg = img1 ;
118+ break ;
119+ case 2 :
120+ targetImg = img2 ;
121+ break ;
122+ case 3 :
123+ targetImg = img3 ;
124+ break ;
125+ case 4 :
126+ targetImg = img4 ;
127+ break ;
128+ case 5 :
129+ targetImg = img5 ;
130+ break ;
131+ default :
132+ targetImg = img ;
133+ break ;
134+ }
135+ BABYLON . Tools . DumpFramebuffer ( size . width , size . height , engine , ( data ) => targetImg . src = data , "image/png" ) ;
136+ } ) ;
137+
138+ // Render the texture
139+ scene . incrementRenderId ( ) ;
140+ scene . resetCachedMaterial ( ) ;
141+ screenShotTexture . render ( ) ;
142+ screenShotTexture . dispose ( ) ;
150143 } else if ( texture . url ) {
151144 // If an url is present, the texture is an image
152145 img . src = texture . url ;
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