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Continuous action spaces should contain low and high attributes similar to those in discrete action spaces. When sampling from a continuous action space, values should be be sampled between low and high.
The C++ side clamps actions, and the holodeck client should do the same. Check the agent class definitions on the C++ repo for values.
The text was updated successfully, but these errors were encountered:
Continuous action spaces should contain low and high attributes similar to those in discrete action spaces. When sampling from a continuous action space, values should be be sampled between low and high.
The C++ side clamps actions, and the holodeck client should do the same. Check the agent class definitions on the C++ repo for values.
The text was updated successfully, but these errors were encountered: