| 
 | 1 | +//! Stress test for large ECS worlds.  | 
 | 2 | +//!  | 
 | 3 | +//! Running this example:  | 
 | 4 | +//!  | 
 | 5 | +//! ```  | 
 | 6 | +//! cargo run --profile stress-test --example many_components [<num_entities>] [<num_components>] [<num_systems>]  | 
 | 7 | +//! ```  | 
 | 8 | +//!  | 
 | 9 | +//! `num_entities`: The number of entities in the world (must be nonnegative)  | 
 | 10 | +//! `num_components`: the number of components in the world (must be at least 10)  | 
 | 11 | +//! `num_systems`: the number of systems in the world (must be nonnegative)  | 
 | 12 | +//!  | 
 | 13 | +//! If no valid number is provided, for each argument there's a reasonable default.  | 
 | 14 | +
  | 
 | 15 | +use bevy::{  | 
 | 16 | +    diagnostic::{  | 
 | 17 | +        DiagnosticPath, DiagnosticsPlugin, FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin,  | 
 | 18 | +    },  | 
 | 19 | +    ecs::{  | 
 | 20 | +        component::{ComponentDescriptor, ComponentId, StorageType},  | 
 | 21 | +        system::QueryParamBuilder,  | 
 | 22 | +        world::FilteredEntityMut,  | 
 | 23 | +    },  | 
 | 24 | +    log::LogPlugin,  | 
 | 25 | +    prelude::{App, In, IntoSystem, Query, Schedule, SystemParamBuilder, Update},  | 
 | 26 | +    ptr::OwningPtr,  | 
 | 27 | +    MinimalPlugins,  | 
 | 28 | +};  | 
 | 29 | + | 
 | 30 | +use rand::prelude::{Rng, SeedableRng, SliceRandom};  | 
 | 31 | +use rand_chacha::ChaCha8Rng;  | 
 | 32 | +use std::{alloc::Layout, num::Wrapping};  | 
 | 33 | + | 
 | 34 | +// A simple system that matches against several components and does some menial calculation to create  | 
 | 35 | +// some non-trivial load.  | 
 | 36 | +fn base_system(access_components: In<Vec<ComponentId>>, mut query: Query<FilteredEntityMut>) {  | 
 | 37 | +    for mut filtered_entity in &mut query {  | 
 | 38 | +        // We calculate Faulhaber's formula mod 256 with n = value and p = exponent.  | 
 | 39 | +        // See https://en.wikipedia.org/wiki/Faulhaber%27s_formula  | 
 | 40 | +        // The time is takes to compute this depends on the number of entities and the values in  | 
 | 41 | +        // each entity. This is to ensure that each system takes a different amount of time.  | 
 | 42 | +        let mut total: Wrapping<u8> = Wrapping(0);  | 
 | 43 | +        let mut exponent: u32 = 1;  | 
 | 44 | +        for component_id in &access_components.0 {  | 
 | 45 | +            // find the value of the component  | 
 | 46 | +            let ptr = filtered_entity.get_by_id(*component_id).unwrap();  | 
 | 47 | + | 
 | 48 | +            #[expect(unsafe_code)]  | 
 | 49 | +            // SAFETY: All components have a u8 layout  | 
 | 50 | +            let value: u8 = unsafe { *ptr.deref::<u8>() };  | 
 | 51 | + | 
 | 52 | +            for i in 0..=value {  | 
 | 53 | +                let mut product = Wrapping(1);  | 
 | 54 | +                for _ in 1..=exponent {  | 
 | 55 | +                    product *= Wrapping(i);  | 
 | 56 | +                }  | 
 | 57 | +                total += product;  | 
 | 58 | +            }  | 
 | 59 | +            exponent += 1;  | 
 | 60 | +        }  | 
 | 61 | + | 
 | 62 | +        // we assign this value to all the components we can write to  | 
 | 63 | +        for component_id in &access_components.0 {  | 
 | 64 | +            if let Some(ptr) = filtered_entity.get_mut_by_id(*component_id) {  | 
 | 65 | +                #[expect(unsafe_code)]  | 
 | 66 | +                // SAFETY: All components have a u8 layout  | 
 | 67 | +                unsafe {  | 
 | 68 | +                    let mut value = ptr.with_type::<u8>();  | 
 | 69 | +                    *value = total.0;  | 
 | 70 | +                }  | 
 | 71 | +            }  | 
 | 72 | +        }  | 
 | 73 | +    }  | 
 | 74 | +}  | 
 | 75 | + | 
 | 76 | +fn stress_test(num_entities: u32, num_components: u32, num_systems: u32) {  | 
 | 77 | +    let mut rng = ChaCha8Rng::seed_from_u64(42);  | 
 | 78 | +    let mut app = App::default();  | 
 | 79 | +    let world = app.world_mut();  | 
 | 80 | + | 
 | 81 | +    // register a bunch of components  | 
 | 82 | +    let component_ids: Vec<ComponentId> = (1..=num_components)  | 
 | 83 | +        .map(|i| {  | 
 | 84 | +            world.register_component_with_descriptor(  | 
 | 85 | +                #[allow(unsafe_code)]  | 
 | 86 | +                // SAFETY:  | 
 | 87 | +                // we don't implement a drop function  | 
 | 88 | +                // u8 is Sync and Send  | 
 | 89 | +                unsafe {  | 
 | 90 | +                    ComponentDescriptor::new_with_layout(  | 
 | 91 | +                        format!("Component{}", i).to_string(),  | 
 | 92 | +                        StorageType::Table,  | 
 | 93 | +                        Layout::new::<u8>(),  | 
 | 94 | +                        None,  | 
 | 95 | +                        true, // is mutable  | 
 | 96 | +                    )  | 
 | 97 | +                },  | 
 | 98 | +            )  | 
 | 99 | +        })  | 
 | 100 | +        .collect();  | 
 | 101 | + | 
 | 102 | +    // fill the schedule with systems  | 
 | 103 | +    let mut schedule = Schedule::new(Update);  | 
 | 104 | +    for _ in 1..=num_systems {  | 
 | 105 | +        let num_access_components = rng.gen_range(1..10);  | 
 | 106 | +        let access_components: Vec<ComponentId> = component_ids  | 
 | 107 | +            .choose_multiple(&mut rng, num_access_components)  | 
 | 108 | +            .copied()  | 
 | 109 | +            .collect();  | 
 | 110 | +        let system = (QueryParamBuilder::new(|builder| {  | 
 | 111 | +            for &access_component in &access_components {  | 
 | 112 | +                if rand::random::<bool>() {  | 
 | 113 | +                    builder.mut_id(access_component);  | 
 | 114 | +                } else {  | 
 | 115 | +                    builder.ref_id(access_component);  | 
 | 116 | +                }  | 
 | 117 | +            }  | 
 | 118 | +        }),)  | 
 | 119 | +            .build_state(world)  | 
 | 120 | +            .build_any_system(base_system);  | 
 | 121 | +        schedule.add_systems((move || access_components.clone()).pipe(system));  | 
 | 122 | +    }  | 
 | 123 | + | 
 | 124 | +    // spawn a bunch of entities  | 
 | 125 | +    for _ in 1..=num_entities {  | 
 | 126 | +        let num_components = rng.gen_range(1..10);  | 
 | 127 | +        let components = component_ids.choose_multiple(&mut rng, num_components);  | 
 | 128 | + | 
 | 129 | +        let mut entity = world.spawn_empty();  | 
 | 130 | +        for &component_id in components {  | 
 | 131 | +            let value: u8 = rng.gen_range(0..255);  | 
 | 132 | +            OwningPtr::make(value, |ptr| {  | 
 | 133 | +                #[allow(unsafe_code)]  | 
 | 134 | +                // SAFETY:  | 
 | 135 | +                // component_id is from the same world  | 
 | 136 | +                // value is u8, so ptr is a valid reference for component_id  | 
 | 137 | +                unsafe {  | 
 | 138 | +                    entity.insert_by_id(component_id, ptr);  | 
 | 139 | +                }  | 
 | 140 | +            });  | 
 | 141 | +        }  | 
 | 142 | +    }  | 
 | 143 | + | 
 | 144 | +    // overwrite Update schedule in the app  | 
 | 145 | +    app.add_schedule(schedule);  | 
 | 146 | +    app.add_plugins(MinimalPlugins)  | 
 | 147 | +        .add_plugins(DiagnosticsPlugin)  | 
 | 148 | +        .add_plugins(LogPlugin::default())  | 
 | 149 | +        .add_plugins(FrameTimeDiagnosticsPlugin)  | 
 | 150 | +        .add_plugins(LogDiagnosticsPlugin::filtered(vec![DiagnosticPath::new(  | 
 | 151 | +            "fps",  | 
 | 152 | +        )]));  | 
 | 153 | +    app.run();  | 
 | 154 | +}  | 
 | 155 | + | 
 | 156 | +#[expect(missing_docs)]  | 
 | 157 | +pub fn main() {  | 
 | 158 | +    const DEFAULT_NUM_ENTITIES: u32 = 50000;  | 
 | 159 | +    const DEFAULT_NUM_COMPONENTS: u32 = 1000;  | 
 | 160 | +    const DEFAULT_NUM_SYSTEMS: u32 = 800;  | 
 | 161 | + | 
 | 162 | +    // take input  | 
 | 163 | +    let num_entities = std::env::args()  | 
 | 164 | +        .nth(1)  | 
 | 165 | +        .and_then(|string| string.parse::<u32>().ok())  | 
 | 166 | +        .unwrap_or_else(|| {  | 
 | 167 | +            println!(  | 
 | 168 | +                "No valid number of entities provided, using default {}",  | 
 | 169 | +                DEFAULT_NUM_ENTITIES  | 
 | 170 | +            );  | 
 | 171 | +            DEFAULT_NUM_ENTITIES  | 
 | 172 | +        });  | 
 | 173 | +    let num_components = std::env::args()  | 
 | 174 | +        .nth(2)  | 
 | 175 | +        .and_then(|string| string.parse::<u32>().ok())  | 
 | 176 | +        .and_then(|n| if n >= 10 { Some(n) } else { None })  | 
 | 177 | +        .unwrap_or_else(|| {  | 
 | 178 | +            println!(  | 
 | 179 | +                "No valid number of components provided (>= 10), using default {}",  | 
 | 180 | +                DEFAULT_NUM_COMPONENTS  | 
 | 181 | +            );  | 
 | 182 | +            DEFAULT_NUM_COMPONENTS  | 
 | 183 | +        });  | 
 | 184 | +    let num_systems = std::env::args()  | 
 | 185 | +        .nth(3)  | 
 | 186 | +        .and_then(|string| string.parse::<u32>().ok())  | 
 | 187 | +        .unwrap_or_else(|| {  | 
 | 188 | +            println!(  | 
 | 189 | +                "No valid number of systems provided, using default {}",  | 
 | 190 | +                DEFAULT_NUM_SYSTEMS  | 
 | 191 | +            );  | 
 | 192 | +            DEFAULT_NUM_SYSTEMS  | 
 | 193 | +        });  | 
 | 194 | + | 
 | 195 | +    stress_test(num_entities, num_components, num_systems);  | 
 | 196 | +}  | 
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