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DurableTaskHandler.cs
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//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
namespace Microsoft.Azure.Functions.PowerShellWorker.Durable
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.Management.Automation;
using System.Threading;
using Microsoft.Azure.Functions.PowerShellWorker.Durable.Tasks;
using Microsoft.PowerShell.Commands;
// using Utility;
internal class DurableTaskHandler
{
private readonly ManualResetEvent _waitForStop = new ManualResetEvent(initialState: false);
public void StopAndInitiateDurableTaskOrReplay(
DurableTask task,
OrchestrationContext context,
bool noWait,
Action<object> output,
Action<string> onFailure,
RetryOptions retryOptions = null)
{
context.OrchestrationActionCollector.Add(task.CreateOrchestrationAction());
if (noWait)
{
output(task);
}
else
{
context.OrchestrationActionCollector.NextBatch();
var scheduledHistoryEvent = task.GetScheduledHistoryEvent(context);
var completedHistoryEvent = task.GetCompletedHistoryEvent(context, scheduledHistoryEvent);
// We must check if the task has been completed first, otherwise external events will always wait upon replays
if (completedHistoryEvent != null)
{
CurrentUtcDateTimeUpdater.UpdateCurrentUtcDateTime(context);
if (scheduledHistoryEvent != null)
{
scheduledHistoryEvent.IsProcessed = true;
}
completedHistoryEvent.IsProcessed = true;
context.IsReplaying = completedHistoryEvent.IsPlayed;
switch (completedHistoryEvent.EventType)
{
case HistoryEventType.TaskCompleted:
var eventResult = GetEventResult(completedHistoryEvent);
if (eventResult != null)
{
output(eventResult);
}
break;
case HistoryEventType.EventRaised:
var eventRaisedResult = GetEventResult(completedHistoryEvent);
if (eventRaisedResult != null)
{
output(eventRaisedResult);
}
break;
case HistoryEventType.TaskFailed:
if (retryOptions == null)
{
onFailure(completedHistoryEvent.Reason);
}
else
{
// Reset IsProcessed, let RetryProcessor handle these events instead.
scheduledHistoryEvent.IsProcessed = false;
completedHistoryEvent.IsProcessed = false;
var shouldContinueProcessing =
RetryProcessor.Process(
context.History,
scheduledHistoryEvent,
retryOptions.MaxNumberOfAttempts,
onSuccess:
result => {
output(ConvertFromJson(result));
},
onFailure);
if (shouldContinueProcessing)
{
InitiateAndWaitForStop(context);
}
}
break;
}
}
else
{
InitiateAndWaitForStop(context);
}
}
}
// Waits for all of the given DurableTasks to complete
public void WaitAll(
IReadOnlyCollection<DurableTask> tasksToWaitFor,
OrchestrationContext context,
Action<object> output)
{
context.OrchestrationActionCollector.NextBatch();
var completedEvents = new List<HistoryEvent>();
foreach (var task in tasksToWaitFor)
{
var scheduledHistoryEvent = task.GetScheduledHistoryEvent(context);
var completedHistoryEvent = task.GetCompletedHistoryEvent(context, scheduledHistoryEvent);
if (completedHistoryEvent == null)
{
break;
}
if (scheduledHistoryEvent != null)
{
scheduledHistoryEvent.IsProcessed = true;
}
completedHistoryEvent.IsProcessed = true;
completedEvents.Add(completedHistoryEvent);
}
var allTasksCompleted = completedEvents.Count == tasksToWaitFor.Count;
if (allTasksCompleted)
{
context.IsReplaying = completedEvents[0].IsPlayed;
CurrentUtcDateTimeUpdater.UpdateCurrentUtcDateTime(context);
foreach (var completedHistoryEvent in completedEvents)
{
if (GetEventResult(completedHistoryEvent) != null)
{
output(GetEventResult(completedHistoryEvent));
}
}
}
else
{
InitiateAndWaitForStop(context);
}
}
// Waits for any one of the given DurableTasks to complete and outputs the first DurableTask that does so
public void WaitAny(
IReadOnlyCollection<DurableTask> tasksToWaitFor,
OrchestrationContext context,
Action<object> output)
{
context.OrchestrationActionCollector.NextBatch();
var completedTasks = new List<DurableTask>();
DurableTask firstCompletedTask = null;
int firstCompletedHistoryEventIndex = -1;
foreach (var task in tasksToWaitFor)
{
var scheduledHistoryEvent = task.GetScheduledHistoryEvent(context);
var completedHistoryEvent = task.GetCompletedHistoryEvent(context, scheduledHistoryEvent);
// We must mark this event as processed even if it has not completed; subsequent completed history events
// corresponding to an awaited task will not have their IsProcessed value ever set to true.
if (scheduledHistoryEvent != null)
{
scheduledHistoryEvent.IsProcessed = true;
}
if (completedHistoryEvent != null)
{
completedTasks.Add(task);
int completedHistoryEventIndex = Array.IndexOf(context.History, completedHistoryEvent);
if (firstCompletedHistoryEventIndex < 0 ||
completedHistoryEventIndex < firstCompletedHistoryEventIndex)
{
firstCompletedHistoryEventIndex = completedHistoryEventIndex;
firstCompletedTask = task;
}
completedHistoryEvent.IsProcessed = true;
}
}
var anyTaskCompleted = completedTasks.Count > 0;
if (anyTaskCompleted)
{
context.IsReplaying = context.History[firstCompletedHistoryEventIndex].IsPlayed;
CurrentUtcDateTimeUpdater.UpdateCurrentUtcDateTime(context);
// Return a reference to the first completed task
output(firstCompletedTask);
}
else
{
InitiateAndWaitForStop(context);
}
}
public void Stop()
{
_waitForStop.Set();
}
private static object GetEventResult(HistoryEvent historyEvent)
{
// Output the result if and only if the history event is a completed activity function or a raised external event
if (historyEvent.EventType == HistoryEventType.TaskCompleted)
{
return ConvertFromJson(historyEvent.Result);
}
else if (historyEvent.EventType == HistoryEventType.EventRaised)
{
return ConvertFromJson(historyEvent.Input);
}
return null;
}
public static object ConvertFromJson(string json)
{
object retObj = JsonObject.ConvertFromJson(json, returnHashtable: true, error: out _);
if (retObj is PSObject psObj)
{
retObj = psObj.BaseObject;
}
if (retObj is Hashtable hashtable)
{
try
{
// ConvertFromJson returns case-sensitive Hashtable by design -- JSON may contain keys that only differ in case.
// We try casting the Hashtable to a case-insensitive one, but if that fails, we keep using the original one.
retObj = new Hashtable(hashtable, StringComparer.OrdinalIgnoreCase);
}
catch
{
retObj = hashtable;
}
}
return retObj;
}
private void InitiateAndWaitForStop(OrchestrationContext context)
{
context.OrchestrationActionCollector.Stop();
_waitForStop.WaitOne();
}
}
}