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Sweep Line: Intersecting Line Segments.cpp
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Sweep Line: Intersecting Line Segments.cpp
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/*Returns pair of indices of any two intersecting line segments if there exist intersecting line segments,
and (-1, -1) if no line segments intersect.*/
const double EPS = 1e-15;
struct Point
{
double x, y;
Point()
{
x = 0, y = 0;
}
Point(double _x, double _y)
{
x = _x, y = _y;
}
bool between(Point &P, Point &Q)
{
bool checkX = x < max(P.x, Q.x) + EPS && x + EPS > min(P.x, Q.x);
bool checkY = y < max(P.y, Q.y) + EPS && y + EPS > min(P.y, Q.y);
return checkX && checkY;
}
Point operator+ (const Point& P) const
{
return Point(x + P.x, y + P.y);
}
Point operator- (const Point& P) const
{
return Point(x - P.x, y - P.y);
}
bool operator< (Point &o)
{
if(abs(x - o.x) > EPS)
return x < o.x;
return y < o.y;
}
};
struct Line
{
double a, b, c;
Line(Point P, Point Q)
{
if(abs(P.x - Q.x) < EPS)
{
a = 1;
b = 0;
c = -P.x;
}
else
{
a = (P.y - Q.y) / (Q.x - P.x);
b = 1.0;
c = -(a * P.x + P.y);
}
}
bool parallel(Line l)
{
return abs(a - l.a) < EPS && abs(b - l.b) < EPS;
}
Point intersect(Line l)
{
if(parallel(l))
return Point();
double x = (b * l.c - c * l.b) / (a * l.b - b * l.a);
double y;
if(abs(b) < EPS)
y = -l.a * x - l.c;
else
y = -a * x - c;
}
};
struct Segment
{
Point P, Q;
int idx;
Segment()
{
idx = -1;
}
Segment(double x1, double y1, double x2, double y2, int _idx)
{
P = Point(x1, y1);
Q = Point(x2, y2);
idx = _idx;
}
Segment(Point _P, Point _Q, int _idx)
{
P = _P, Q = _Q, idx = _idx;
}
Point intersect(Segment ls)
{
Line l1 = Line(P, Q);
Line l2 = Line(ls.P, ls.Q);
if(l1.parallel(l2))
return Point();
Point c = l1.intersect(l2);
return c.between(P, Q) && c.between(ls.P, ls.Q) ? c : Point();
}
double get_y(double &x) const
{
if(abs(P.x - Q.x)<EPS)
return P.y;
return P.y + (Q.y - P.y) * (x - P.x) / (Q.x - P.x);
}
};
struct Event
{
double x;
int type, idx; //type - 1: Add, -1: Remove
Event() {}
Event(double x, int type, int idx) : x(x), type(type), idx(idx) {}
bool operator< (const Event &e) const
{
if(abs(x - e.x) > EPS)
return x < e.x;
if(type != e.type)
return type > e.type;
return idx < e.idx;
}
};
int vec(const Point &a, const Point &b, const Point &c)
{
double s = (b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x);
if(abs(s) < EPS)
return 0;
return s > 0 ? 1 : -1;
}
bool intersect1D(double l1, double r1, double l2, double r2)
{
if(l1 > r1)
swap(l1, r1);
if(l2 > r2)
swap(l2, r2);
return max(l1, l2) <= min(r1, r2) + EPS;
}
bool intersect(const Segment &a, const Segment &b)
{
return intersect1D(a.P.x, a.Q.x, b.P.x, b.Q.x) &&
intersect1D(a.P.y, a.Q.y, b.P.y, b.Q.y) &&
vec(a.P, a.Q, b.P) * vec(a.P, a.Q, b.Q) <= 0 &&
vec(b.P, b.Q, a.P) * vec(b.P, b.Q, a.Q) <=0;
}
bool operator<(const Segment& a, const Segment& b)
{
double x = max(min(a.P.x, a.Q.x), min(b.P.x, b.Q.x));
return a.get_y(x) < b.get_y(x) - EPS;
}
set<Segment> s;
vector<set<Segment>::iterator > where;
set<Segment>::iterator prev(set<Segment>::iterator it)
{
return it == s.begin() ? s.end() : --it;
}
set<Segment>::iterator next(set<Segment>::iterator it)
{
return ++it;
}
pair<int, int> solve(const vector<Segment> &v)
{
int n = v.size();
set<Event> events;
for(int i=0;i<n;i++)
{
events.insert(Event(min(v[i].P.x, v[i].Q.x), +1, i));
events.insert(Event(max(v[i].P.x, v[i].Q.x), -1, i));
}
s.clear();
where.resize(n);
while(events.size())
{
auto E = *events.begin();
events.erase(E);
int idx = E.idx;
if(E.type == +1)
{
set<Segment>::iterator nxt = s.lower_bound(v[idx]), prv = prev(nxt);
if(nxt != s.end() && intersect(*nxt, v[idx]))
return make_pair(nxt->idx, v[idx].idx);
if(prv != s.end() && intersect(*prv, v[idx]))
return make_pair(prv->idx, v[idx].idx);
where[idx] = s.insert(nxt, v[idx]);
}
else
{
set<Segment>::iterator nxt = next(where[idx]), prv = prev(where[idx]);
if(nxt != s.end() && prv != s.end() && intersect(*nxt, *prv))
return make_pair(prv->idx, nxt->idx);
s.erase(where[idx]);
}
}
return make_pair(-1, -1);
}
//Problem 1: http://acm.timus.ru/problem.aspx?space=1&num=1469
//Solution 1: http://p.ip.fi/hRY9