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oxo.js
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let game_over;
let rows,columns,amount_of_box_wanted,treshold_wanted;
let column_number,row_number;
let amount_of_turns_played;
let actual_treshold = 0;
let player = "x";
function start_over() {
if (confirm("This will delete the ongoing game, are you sure?")) {
board()
}
}
function board() {
grid_html = document.getElementById("full_grid")
for (var i = grid_html.getElementsByClassName("case").length - 1; i >= 0; i--) {
remove_box = grid_html.getElementsByClassName("case")[i]
remove_box.remove()
}
document.getElementById("full_grid").style.backgroundColor = "rgb(0, 0, 0,0.7)"
game_over = false
rows = Number(document.getElementById("rows_wanted").value)
document.getElementById("full_grid").style.gridTemplateRows += "1fr 1fr 1fr"; // default is 3
for (var i = 0; i < rows-3; i++) {
//console.log("+1")
document.getElementById("full_grid").style.gridTemplateRows += " 1fr"; // add one for >3
//console.log(document.getElementById("full_grid").style.gridTemplateRows)
}
columns = Number(document.getElementById("columns_wanted").value)
document.getElementById("full_grid").style.gridTemplateColumns += "1fr 1fr 1fr";
for (var i = 0; i < columns-3; i++) {
//console.log("+1")
document.getElementById("full_grid").style.gridTemplateColumns += " 1fr";
//console.log(document.getElementById("full_grid").style.gridTemplateColumns)
}
amount_of_box_wanted = columns*rows;
amount_of_turns_played = 0;
boxes = new Array(rows)
for (var i = boxes.length - 1; i >= 0; i--) {
boxes[i] = new Array(columns)
}
treshold_wanted = Number(document.getElementById("threshold_wanted").value)
for (number = 1; number <= amount_of_box_wanted; number++) {
let box_creation = document.createElement('div');
let paragraph_creation = document.createElement('p')
//console.log(paragraph_creation)
box_creation.name = number
box_creation.className = "case"
box_creation.addEventListener("click", play)
box_creation.innerText = ""
// then add a DIV to the DOM
document.getElementById("full_grid").appendChild(box_creation);
}
}
function play(e) {
let element_html = e.target
if (game_over==true) {
alert("The game is over, refresh to replay")
return
}
//console.log(element_html)
if ((element_html.innerText !== "")&&(element_html.innerText !== undefined)) {
//console.log("Invalid data")
//console.log(element_html)
alert("This case is already used. Please pick a case that isn't used.")
} else {
number = element_html.name
if (player == "x") {
document.getElementById('whose_turn').innerText = "X is currently playing"
player = "o";
} else {
document.getElementById('whose_turn').innerText = "O is currently playing"
player = "x";
}
row_number = 0;
column_number = number - 1;
while (column_number >= columns) {
column_number = column_number - columns;
row_number = row_number + 1;
}
//console.log(row_number)
//console.log(column_number)
boxes[row_number][column_number] = player; // changing on the variables
element_html.innerText = player // changing on the grid
amount_of_turns_played++ // for tie check
}
//console.log(typeof(row_number),typeof(actual_treshold),typeof(row_number+actual_treshold))
if (win_conditions()==true) {
//console.log("Game over")
document.getElementById("full_grid").style.backgroundColor = "rgb(100, 0, 0,0.5)"
document.getElementById('whose_turn').innerText = "The game is over!"
game_over = true
}
}
function win_conditions() {
//horizental
for (row_number = 0; row_number <= boxes.length - 1; row_number++) { // for each row
//console.log(boxes[row_number])
for (column_number = 0; column_number <= boxes.length - 1; column_number++) { // for each box
//console.log(boxes[row_number][column_number])
actual_treshold = 0
interrupted = false
while ((treshold_wanted>actual_treshold)&&(interrupted==false)) { // we want to hit a certain treshold given
if ((boxes[row_number][column_number]==boxes[row_number][column_number+actual_treshold])&&(boxes[row_number][column_number]!==undefined))
{
actual_treshold++
//console.log("treshold is now = "+ actual_treshold)
} else {
interrupted = true
//console.log("Treshold interrupted")
}
if ((interrupted==false)&&(treshold_wanted<=actual_treshold)) {
alert("Player " + boxes[row_number][column_number] + " won")
return true
}
}
}
}
//diagonal from left to right
for (row_number = 0; row_number <= boxes.length - 1; row_number++) { // for each row
for (column_number = 0; column_number <= boxes.length - 1; column_number++) { // for each box
//console.log(" ")
//console.log("We are checking the box number "+ (row_number*columns+column_number))
//console.log(boxes[row_number][column_number])
actual_treshold = 0
interrupted = false
if ((boxes[row_number][column_number]==undefined)) {
//console.log("This case is undefined")
} else {
while ((treshold_wanted>actual_treshold)&&(interrupted==false)&&boxes[row_number+actual_treshold]!==undefined) {
if ((boxes[row_number][column_number]==boxes[row_number+actual_treshold][column_number+actual_treshold])) // first time has to always be true, second time will be one to the right, then 2 to the right, etc
{
actual_treshold++
//console.log("treshold is now = "+ actual_treshold)
} else {
interrupted = true
//console.log("Treshold interrupted")
}
}
if ((interrupted==false)&&(treshold_wanted<=actual_treshold)) {
alert("Player " + boxes[row_number][column_number] + " won")
return true
}
}
}
}
//diagonal from right to left
for (row_number = 0; row_number <= boxes.length - 1; row_number++) { // for each row
for (column_number = 0; column_number <= boxes.length - 1; column_number++) { // for each box
//console.log(" ")
//console.log("We are checking the box number "+ (row_number*columns+column_number))
//console.log(boxes[row_number][column_number])
actual_treshold = 0
interrupted = false
if ((boxes[row_number][column_number]==undefined)) {
//console.log("This case is undefined")
} else {
while ((treshold_wanted>actual_treshold)&&(interrupted==false)&&boxes[row_number+actual_treshold]!==undefined) {
if ((boxes[row_number][column_number]==boxes[row_number+actual_treshold][column_number-actual_treshold])) // first time has to always be true, second time will be one to the right, then 2 to the right, etc
{
actual_treshold++
//console.log("treshold is now = "+ actual_treshold)
} else {
interrupted = true
//console.log("Treshold interrupted")
}
}
if ((interrupted==false)&&(treshold_wanted<=actual_treshold)) {
alert("Player " + boxes[row_number][column_number] + " won")
return true
}
}
}
}
//vertical
for (row_number = 0; row_number <= boxes.length - 1; row_number++) { // for each row
for (column_number = 0; column_number <= boxes.length - 1; column_number++) { // for each box
//console.log(" ")
//console.log("We are checking the box number "+ (row_number*columns+column_number))
//console.log(boxes[row_number][column_number])
actual_treshold = 0
interrupted = false
if ((boxes[row_number][column_number]==undefined)) {
//console.log("This case is undefined")
} else {
while ((treshold_wanted>actual_treshold)&&(interrupted==false)&&boxes[row_number+actual_treshold]!==undefined) {
if ((boxes[row_number][column_number]==boxes[row_number+actual_treshold][column_number])) // first time has to always be true, second time will be one to the right, then 2 to the right, etc
{
actual_treshold++
//console.log("treshold is now = "+ actual_treshold)
} else {
interrupted = true
//console.log("Treshold interrupted")
}
}
if ((interrupted==false)&&(treshold_wanted<=actual_treshold)) {
alert("Player " + boxes[row_number][column_number] + " won")
return true
}
}
}
}
// tie
if (amount_of_box_wanted==amount_of_turns_played) {
alert("It's a tie, all boxes are occupied but nobody won!")
return true
}
}