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changelog.txt
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ghost.zh
Version 2.8.15
2.8.15
( 2020-19-APRIL )
* Added __GH_FIX_255_ANONE to fix issues where the tiles for enemies
* using Animation Style 'None' in 2.55.0 (and possibly in 2.53.1)
* do not have visual bugs.
2.8.14
( 2020-23-MARCH )
* Added some YuuRand-specific fixes.
2.8.13
( 2020-28-JAN )
* Further optimised AutoGHost, plus tabbing/spacing clean-up.
* Optimised int __AutoGhostParseName() and __IsScriptNameChar()
2.8.12
(2020-27-JAN)
* Removed AutoGhost.txt: This file was deprecated by autoGhostReadme.txt.
* Fixed some docs typos and searching for new additions.
* Search keywords need two spaces on either side of them
* in search_index.json.
* Updated the Docs (txt, html, and md) with new configs, and
* to the 2.53.1 spec for use of '#include'.
* Fixed some bugs when using EWM_FALL and EWM_THROW in sideview.
* -ywkls provided the base fixes.
* Added the following config values:
* __GH_WEAPONS_HIT_PLATFORMS
* If set to 1, weapons in sideview will die when
* they hit a solid sideview platform.
*
* __GH_FIX_EWM_FALL
* If set to 1, this will patch bugs where falling
* weapons can be inappropriately destroyed because
* of their position.
*
* __GH_FIX_EWM_THROW
* If set to 1, this will patch bugs where thrown
* weapons can be inappropriately destroyed because
* of their position.
*
* These configs default on:
* Set any of these to 0 if this causes bugs in legacy quests/scripts.
*
* Patched the compatibility file for 2.50.x and 2.53.0
* Updated the demo quest anddemo npcs to use include, the new '.zs'
* extension, and to show ghost enemies behind layers.
* The demo quest main script is now in the demo path, instead
* of the buffer.
* Try to fix bugs caused by changes in 2.8.10.
* Added a config, __GH_ETHEREAL, defaulted to 1 to user settings.
* This forces ffcs used to control ghost npcs to Ethereal.
2.8.11
(2020-23-JAN)
* Fixed __GhCleanUp() to reset the ffc positions to 0,0.
2.8.10 (2020-18/19-JAN)
* Fixed sanity check in ghost_create functions to use consts.
* Fix a logic bug in Ghost_InitAutoGhost
* Add sanity checks to Ghost_InitCreate, Ghost_InitCreateAt to legal ranges.
* Added Ghost_InitCreateAt(ffc this, int enemyID, int x, int y)
* Don't continue in Autoghost() until after we are ready to kill
* invalid enemies, deallocating them.
* Optimised some function calls.
* Changed void __AutoGhostParseName() to int __AutoGhostParseName
* return 1 on success; or 0.
* FindUnusedFFC is optimised now and has an extra sanity check.
* Fixed bad logging caused by some kind of ZASM quirk in 2.53+.
* Apparently ZASM doesn't want to return before the traces?!
* Optimised Ghost_InitAutoGhost()
2.8.9
(2020-18-JAN)
* Optimised Ghost_InitAutoGhost().
* Fixed bad logging caused by some kind of ZASM quirk in 2.53+.
* Apparently ZASM doesn't want to return before the traces?!
(2020-16-JAN)
* Deleted ghost.cfg:
* I added ghost.cfg to bypass a issue with the YR wrapper, but ultimately
* it was not needed, so the settings are once again in ghost.zh.
2.8.8 (2020-12-JAN)
* Removed dummy functions and added new YuuRand specific functions to ghost2_yuurand.zh
* to use for UpdateEWeapon, and for UpdateGhostZH1.
* Split off configs into ghost.cfg so that the includes are their
* own file, adding ghost.cfg.
* Added non-YR dummy file to avoid a compiler error, adding ghost2_no_yuurand.zh.
2.8.7 (2020-09-JAN)
* Moved YuuRand addendums into 2.8/ghost_yuurand.zh and simplified
* the process of upgrading.
* Validate arrays in YuuRand functions that take them by reference.
* Don't use 'array' as an identifier. Use 'aptr'.
* Add YuuRannd Compatibility
* Made the stock ghost.zh/.8/... files compatible with YuuRannd
* Added GhostYR.zh with YuuRand Constants to use instead of Ghost.zh stock file.
* Added YuuRand_Readme.txt
2.8.6 (2019-15-DEC)
* Fixed eweapon death effect EWD_AIM_AT_LINK slightly missing Link.
2.8.5 (2019-12-12)
* Renamed files to comply with HEADER_GUARD option in 2.53.1
and 2.55.x.
2.8.4 (2019-07-15)
* Fixed possible invalid array access in SetEnemyProperty() and
GetEnemyProperty().
2.8.3 (2019-03-19)
* Renamed a couple of variables to fix conflicts in ZC 2.53.
* Now packaged with HTML documentation instead of text files.
2.8.2 (2017-09-10)
* Added an option to determine whether ffc->Link is reset in __GhCleanUp().
* Include ffc->Delay in __GhCleanUp().
* Call __GhCleanUp() when Ghost_DeathAnimation() is called with no animation
and when initialization fails.
2.8.1 (2016-09-16)
* Fixed a bug in positioning enemies after knockback in Ghost_HaltingWalk4()
and Ghost_ConstantWalk4().
* Fixed an error in validating spawn locations in FindSpawnPoint().
* Fixed some weird behavior in weapons with EWD_AIM_AT_LINK spinning while
waiting to aim.
* EWM_THROW with an argument of -1 (land at Link's position) is now much more
accurate at long distances.
* Added ghostZHChangelog.txt.
2.8.0 (2015-10-06)
* Moved files into a numbered subdirectory so multiple versions can coexist.
* Added an option to always read the script's name from the enemy's name,
freeing misc. attribute 12 for other uses.
* Added Ghost_SetSize().
* Added __IsPit() to allow customization of what constitutes a "pit."
* Added a new death animation in which the enemy shrinks to nothing.
* Added constants to use as arguments to Ghost_DeathAnimation() and
Waitframe functions.
* SetEnemyProperty() now directly affects the npc's data as well as the
stored global variable.
* The "All Enemies Are Invisible" screen flag now works, although it makes
enemies completely invisible.
* The "Can Only Be Seen By Lens Of Truth" flag now works as long as
__GH_USE_DRAWCOMBO is disabled.
* Fixed spawning enemies not being hidden correctly.
* Fixed an issue with knockback in Ghost_ConstantWalk4().
* Fixed __Ghost_NewDir4() ignoring random rate.
* Fixed walkability detection in walking functions when hitbox size is not
a multiple of 16.
* The FFC is now more thoroughly cleaned up when an enemy dies.
* EWF_ROTATE_360 now works with large weapons.
* Weapons with EWF_ROTATE_360 are no longer drawn when Link is dead.
* Added EWF_FAKE_Z and a setting to make all weapons use fake Z values.
* Fixed dummy weapons being instantly deleted in some cases.
2.7.2 (2014-08-20)
* AutoGhost() will no longer grab changers.
* AutoGhost() now sets the FFC's size.
* FindUnusedFFC() will no longer return changers.
* When an enemy dies, its FFC is set to 0 instead of GH_INVISIBLE_COMBO.
* Fixed some walkability checking issues in the walking functions.
* Fixed the exploding and flashing death animation not flashing.
* Corrected flashing CSets.
* Legacy Waitframes are now included when ghost.zh scripts are suspended.
2.7.1 (2014-01-30)
* AutoGhost() doesn't run when ghost.zh scripts are suspended.
* Fixed enemies being unable to drop items if they use a death animation.
* FindUnusedFFC() now checks for GH_INVISIBLE_COMBO.
* Fixed walkability checking issues when turning in the walking functions.
2.7.0 (2013-11-21)
* Added Ghost_FloaterWalk().
* Added EWF_ROTATE_360.
* Added settings to change how big an enemy must be to use large shadows.
* Added an option to use scripted shadows rather than built-in ones
whenever possible.
* Added new Ghost_Waitframe() variants to simplify usage; you can now leave out
the quitOnDeath and clearOnDeath arguments (they'll both be true) or
specify a death animation
* The global script functions have been consolidated into three. This should
eliminate the need to update the global script for future updates.
Changes in 2.7.0 and earlier were not tracked at the time. The logs for
those versions may be incomplete.
2.6.0 (2013-02-27)
* Added GetEnemyProperty() and SetEnemyProperty().
* SetEWeaponMovement() now takes another argument. Some similar weapon movement
types have been merged with the differing functionality now controlled by
the second argument.
* The movement functions have been rewritten to be more accurate and faster.
* The FireEWeapon functions can now take -1 for the sprite and sound arguments
to use defaults for the weapon type.
* 2x2 shadows are now used for enemies 3x3 and larger.
(Only applies if GH_FAKE_Z or GHF_FAKE_Z is used)
* Added GHF_STATIC_SHADOW for enemies whose shadows should never animate.
(Only applies if GH_FAKE_Z or GHF_FAKE_Z is used)
2.5.1 (2012-12-21)
* AutoGhost scripts can now be read from the enemy's name. Set misc.
attribute 12 to -1 and put the script name in the enemy's name after @.
* Added constants to control flashing and knockback.
2.5.0 (2012-12-09)
* Split ghost.zh into multiple files.
* Drawing has been moved to the global script, so enemies won't disappear
when the screen freezes.
* The multi-FFC functions have been replaced.
* Directions 8-15 should be handled correctly now.
* Ghost_Explode() has been replaced by Ghost_DeathAnimation().
* Added functions to suspend and resume ghost.zh scripts.
* Added functions to find random spawn points.
* Added functions to simplify reading attributes.
* Shadows can now be animated.
* The "Is Flashing" and "Is Flickering" enemy flags work now.
2.4.0 (2012-07-22)
* Added Ghost_WasFrozen().
2.3.2 (2012-07-12)
* Added __GH_INVISIBLE_EXTEND, which will set up an FFC with the invisible
combo but still set npc->Extend to 3.
2.3.1 (2012-06-15)
* Fixed a drawing error.
2.3.0 (2012-05-20)
* Added support for enemies to use multiple FFCs.
* It's now possible to use Screen->DrawCombo rather than making the FFC
itself visible.
* Enemy blocking combos and flags are now respected.
* Ghost_CanMove and Ghost_CanMovePixel now take an optional argument indicating
whether the enemy is in the air; this defaults to Ghost_Z>0.
* Added a setting to make all Z-axis movement actually use the Y axis.
* Added a setting to make enemies flicker instead of flash.
* You can now use an alternate number (-1 by default) instead of
GH_INVISIBLE_COMBO to make enemies use the invisible combo.
* Added GHF_FLYING_ENEMY, GHF_IGNORE_NO_ENEMY, GHF_WATER_ONLY, and
GHF_DEEP_WATER_ONLY
* GHF_ flags can no longer be ORed together; they must be set individually.
* Ghost_SetFlags() and the init functions with a flags argument are deprecated.
* Ghost_WaitframeLight() now takes ffc and npc arguments. The old version
is deprecated and may not work correctly with existing scripts.
2.2.0 (2012-02-28)
* Added some handling for sideview screens.
* Added GHF_FULL_TILE_MOVEMENT, which makes the enemy consider a combo
completely solid if any quadrant of it is.
* Various bug fixes.
2.1.0 (2011-08-14)
* Added Ghost_ConstantWalk4(), Ghost_ConstantWalk8(), Ghost_HaltingWalk4(),
and Ghost_VariableWalk8().
* Added EWM_DRIFT and EWM_DRIFT_WAIT.
* The hitbox adjustments made by Ghost_SetHitOffsets() are now
taken into account by Ghost_CanMove().
2.0.0 (2011-08-03)
* First version of modern ghost.zh. Completely overhauled.