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class IngredientRandomizer (Choice ):
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"""
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- Randomize Ingredients. Select if the simple ingredients (that does not have
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- a recipe) should be randomized. If 'common_ingredients' is selected, the
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- randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg".
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+ Select if the simple ingredients (that do not have a recipe) should be randomized.
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+ If "Common Ingredients" is selected, the randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg".
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"""
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display_name = "Randomize Ingredients"
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option_off = 0
@@ -29,27 +28,25 @@ class DishRandomizer(Toggle):
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class TurtleRandomizer (Choice ):
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"""Randomize the transportation turtle."""
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display_name = "Turtle Randomizer"
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- option_no_turtle_randomization = 0
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- option_randomize_all_turtle = 1
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- option_randomize_turtle_other_than_the_final_one = 2
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+ option_none = 0
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+ option_all = 1
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+ option_all_except_final = 2
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default = 2
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class EarlyEnergyForm (DefaultOnToggle ):
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- """
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- Force the Energy Form to be in a location before leaving the areas around the Home Water.
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- """
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+ """ Force the Energy Form to be in a location early in the game """
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display_name = "Early Energy Form"
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class AquarianTranslation (Toggle ):
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- """Translate to English the Aquarian scripture in the game."""
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+ """Translate the Aquarian scripture in the game into English ."""
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display_name = "Translate Aquarian"
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class BigBossesToBeat (Range ):
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"""
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- A number of big bosses to beat before having access to the creator (the final boss). The big bosses are
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+ The number of big bosses to beat before having access to the creator (the final boss). The big bosses are
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"Fallen God", "Mithalan God", "Drunian God", "Sun God" and "The Golem".
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"""
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display_name = "Big bosses to beat"
@@ -60,60 +57,63 @@ class BigBossesToBeat(Range):
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class MiniBossesToBeat (Range ):
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"""
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- A number of Minibosses to beat before having access to the creator (the final boss). Mini bosses are
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+ The number of minibosses to beat before having access to the creator (the final boss). The minibosses are
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"Nautilus Prime", "Blaster Peg Prime", "Mergog", "Mithalan priests", "Octopus Prime", "Crabbius Maximus",
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- "Mantis Shrimp Prime" and "King Jellyfish God Prime". Note that the Energy statue and Simon says are not
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- mini bosses .
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+ "Mantis Shrimp Prime" and "King Jellyfish God Prime".
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+ Note that the Energy Statue and Simon Says are not minibosses .
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"""
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- display_name = "Mini bosses to beat"
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+ display_name = "Minibosses to beat"
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range_start = 0
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range_end = 8
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default = 0
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class Objective (Choice ):
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"""
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- The game objective can be only to kill the creator or to kill the creator
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- and having obtained the three every secret memories
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+ The game objective can be to kill the creator or to kill the creator after obtaining all three secret memories.
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"""
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display_name = "Objective"
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option_kill_the_creator = 0
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option_obtain_secrets_and_kill_the_creator = 1
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default = 0
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+
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class SkipFirstVision (Toggle ):
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"""
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- The first vision in the game; where Naija transform to Energy Form and get fload by enemy; is quite cool but
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+ The first vision in the game, where Naija transforms into Energy Form and gets flooded by enemies, is quite cool but
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can be quite long when you already know what is going on. This option can be used to skip this vision.
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"""
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- display_name = "Skip first Naija's vision"
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+ display_name = "Skip Naija's first vision"
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+
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class NoProgressionHardOrHiddenLocation (Toggle ):
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"""
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- Make sure that there is no progression items at hard to get or hard to find locations.
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- Those locations that will be very High location (that need beast form, soup and skill to get), every
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- location in the bubble cave, locations that need you to cross a false wall without any indication, Arnassi
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- race, bosses and mini-bosses. Usefull for those that want a casual run.
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+ Make sure that there are no progression items at hard-to-reach or hard-to- find locations.
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+ Those locations are very High locations (that need beast form, soup and skill to get),
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+ every location in the bubble cave, locations where need you to cross a false wall without any indication,
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+ the Arnassi race, bosses and minibosses. Useful for those that want a more casual run.
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"""
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display_name = "No progression in hard or hidden locations"
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+
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class LightNeededToGetToDarkPlaces (DefaultOnToggle ):
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"""
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- Make sure that the sun form or the dumbo pet can be aquired before getting to dark places. Be aware that navigating
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- in dark place without light is extremely difficult.
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+ Make sure that the sun form or the dumbo pet can be acquired before getting to dark places.
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+ Be aware that navigating in dark places without light is extremely difficult.
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"""
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display_name = "Light needed to get to dark places"
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+
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class BindSongNeededToGetUnderRockBulb (Toggle ):
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"""
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- Make sure that the bind song can be aquired before having to obtain sing bulb under rocks.
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+ Make sure that the bind song can be acquired before having to obtain sing bulbs under rocks.
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"""
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display_name = "Bind song needed to get sing bulbs under rocks"
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class UnconfineHomeWater (Choice ):
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"""
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- Open the way out of Home water area so that Naija can go to open water and beyond without the bind song.
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+ Open the way out of the Home water area so that Naija can go to open water and beyond without the bind song.
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"""
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display_name = "Unconfine Home Water Area"
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option_off = 0
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