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meta.yaml
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meta.yaml
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# This file has to be in the Players folder to take effect, keeping the "meta.yaml" name
# A meta file rolls its own set of options first
# The result will then overwrite each player's option in that particular field
# For example, if a meta.yaml fast_ganon result is rolled, every player will have that fast_ganon goal
# There is the special case of null, which ignores that part of the meta.yaml,
# allowing for a chance for that meta to not take effect
meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience
null:
progression_balancing: # Progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere"
normal: 0 # Force every player into default progression balancing
disabled: 0 # Force every player out of progression balancing, then prepare for a lot of logical BK
null: 1 # Let players decide via their own progression_balancing setting in their yaml, defaulting to 50
A Link to the Past:
goals:
ganon: 100 # Climb GT, defeat Agahnim 2, and then kill Ganon
fast_ganon: 250 # Only killing Ganon is required. The hole is always open. However, items may still be placed in GT
dungeons: 50 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
pedestal: 100 # Pull the Triforce from the Master Sword pedestal
triforce-hunt: 5 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
local_triforce_hunt: 5 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
ganon_triforce_hunt: 10 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon
local_ganon_triforce_hunt: 10 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
ganon_pedestal: 10 # Pull the Master Sword pedestal, then kill Ganon
null: 0 # Maintain individual goals
mode:
standard: 10
open: 60
inverted: 10
null: 10 # Maintain individual world states
triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required
available: 50 # available = triforce_pieces_available
triforce_pieces_available: # Set to how many triforces pieces are available to collect in the world. Default is 30. Max is 90, Min is 1
# Format "pieces: chance"
30: 50
triforce_pieces_required: # Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1
# Format "pieces: chance"
25: 50