-
Notifications
You must be signed in to change notification settings - Fork 66
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Module recipe inconsistency #813
Comments
Didn’t all modules use to require crystals? |
Yes, if Industries overhaul is active. So not always. |
I thought in a previous version they did even without that. |
They should always require crystals when bio processing is active afaik? I believe otherwise crystals have no use? |
In Special vanilla, red and blue crystals have no use (so they are hidden). Green are used for agriculture modules. I think either all the crystals should be hidden. I prefer the second option. Else it seems like most of the mod will be disabled and hidden. |
I prefer creating a trigger for it, link it to a setting that is off by default for special vanilla, and gets overridden by angels industries overhaul
|
Agriculture modules don't use the lower tier when Bob's modules is enabled. |
Mod list
Issue
All three tiers of Agriculture module require a green crystal. None of the other modules require crystals.
Fix Suggestions
Option 1:
Always add crystals to the recipe for Speed, Productivity and Efficiency modules. Not just when Industries Overhaul is active.
Option 2:
Remove crystals from agriculture modules. Only add crystals if Industries Overhaul is active.
The text was updated successfully, but these errors were encountered: