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MonoGame.Framework.WindowsGL.sln
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MonoGame.Framework.WindowsGL.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.WindowsGL", "MonoGame.Framework\MonoGame.Framework.WindowsGL.csproj", "{7DE47032-A904-4C29-BD22-2D235E8D91BA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.Windows", "ThirdParty\Lidgren.Network\Lidgren.Network.Windows.csproj", "{AE483C29-042E-4226-BA52-D247CE7676DA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.Release|Any CPU.Build.0 = Release|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = MonoGame.Framework\MonoGame.Framework.WindowsGL.csproj
EndGlobalSection
EndGlobal