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Conclusion.tex
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\section{Conclusion}
This project aimed to identify "\textit{\input{ResearchQuestionsMain}}". Based on the experiments done it can be concluded that NVIDIA's Cloud XR software \parencite{cloudxr} is the only viable technology stack that can meet those requirements. It possesses only marginally higher individual frame latency than the much discussed \hyperref[sec:theo]{20\acrshort{ms} \acrshort{mtp} threshold } and runs in a secure cloud. The high performance means that user experience is barely impacted. Furthermore the software works with the OpenVR SDK, which is by far the most popular choice for \acrshort{vr} applications, so there are no added difficulties to developing applications on this technology stack.
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To better understand the limitations of the system, practitioners should consider to test the application with scenes of increasing polygon complexity to determine the maximum amount of polygons a cloud \acrshort{vr} scene can have before performance degrades.