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main.py
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main.py
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import random
import os
import time
def clear():
os.system("clear")
# Set of instructions for Rock-Paper-Scissors
def rps_instructions():
print()
print("Instructions for Rock-Paper-Scissors : ")
print()
print("Rock crushes Scissors")
print("Scissors cuts Paper")
print("Paper covers Rock")
print()
# Set of instructions for Rock-Paper-Scissors-Lizard-Spock
def rpsls_instructions():
print()
print("Instructions for Rock-Paper-Scissors-Lizard-Spock : ")
print()
print("Scissors cuts Paper")
print("Paper covers Rock")
print("Rock crushes Lizard")
print("Lizard poisons Spock")
print("Spock smashes Scissors")
print("Scissors decapitates Lizard")
print("Lizard eats Paper")
print("Paper disproves Spock")
print("Spock vaporizes Rock")
print("Rock crushes Scissors")
print()
def rps():
global rps_table
global game_map
global name
player_score = 0
computer_score = 0
# Game Loop for each game of Rock-Paper-Scissors
while True:
print("--------------------------------------")
print("\t\tMenu")
print("--------------------------------------")
print("Enter \"help\" for instructions")
print("Enter \"rock\",\"paper\",\"scissors\" to play")
print("Enter \"exit\" to quit")
print("--------------------------------------")
print()
# Player Input
inp = input("Enter your move : ")
if inp.lower() == "help":
clear()
rps_instructions()
continue
elif inp.lower() == "exit":
clear()
break
elif inp.lower() == "rock":
player_move = 0
elif inp.lower() == "paper":
player_move = 1
elif inp.lower() == "scissors":
player_move = 2
else:
clear()
print("Wrong Input!!")
rps_instructions()
continue
print("Computer making a move....")
print()
time.sleep(2)
# Get the computer move randomly
comp_move = random.randint(0, 2)
# Print the computer move
print("Computer chooses ", game_map[comp_move].upper())
# Find the winner of the match
winner = rps_table[player_move][comp_move]
# Declare the winner
if winner == player_move:
print(name, "WINS!!!")
player_score += 1
elif winner == comp_move:
print("COMPUTER WINS!!!")
computer_score += 1
else:
print("TIE GAME")
print()
print("Current Scores:")
print(name + ":", player_score)
print("Computer:", computer_score)
print()
time.sleep(2)
clear()
print("Final Scores:")
print(name + ":", player_score)
print("Computer:", computer_score)
def rpsls():
global rpsls_table
global game_map
global name
player_score = 0
computer_score = 0
# Game Loop for each game of Rock-Paper-Scissors-Lizard-Spock
while True:
print("--------------------------------------")
print("\t\tMenu")
print("--------------------------------------")
print("Enter \"help\" for instructions")
print("Enter \"rock\",\"paper\",\"scissors\",\"lizard\",\"spock\" to play")
print("Enter \"exit\" to quit")
print("--------------------------------------")
print()
# Player Input
inp = input("Enter your move : ")
if inp.lower() == "help":
clear()
rpsls_instructions()
continue
elif inp.lower() == "exit":
clear()
break
elif inp.lower() == "rock":
player_move = 0
elif inp.lower() == "paper":
player_move = 1
elif inp.lower() == "scissors":
player_move = 2
elif inp.lower() == "lizard":
player_move = 3
elif inp.lower() == "spock":
player_move = 4
else:
clear()
print("Wrong Input!!")
rps_instructions()
continue
print("Computer making a move....")
# Generate a random number and keep generating until it's different from player's move
while True:
comp_move = random.randint(0, 4)
if comp_move != player_move:
break
print()
time.sleep(2)
print("Computer chooses ", game_map[comp_move].upper())
winner = rpsls_table[player_move][comp_move]
print()
if winner == player_move:
print(name, "WINS!!!")
player_score += 1
elif winner == comp_move:
print("COMPUTER WINS!!!")
computer_score += 1
else:
print("TIE GAME")
print()
print("Current Scores:")
print(name + ":", player_score)
print("Computer:", computer_score)
print()
time.sleep(2)
clear()
print("Final Scores:")
print(name + ":", player_score)
print("Computer:", computer_score)
# The main function
if __name__ == '__main__':
# The mapping between moves and numbers
game_map = {0: "rock", 1: "paper", 2: "scissors", 3: "lizard", 4: "spock"}
# Win-lose matrix for traditional game
rps_table = [[-1, 1, 0], [1, -1, 2], [0, 2, -1]]
# Win-lose matrix for new version of the game
rpsls_table = [[-1, 1, 0, 0, 4], [1, -1, 2, 3, 1], [0, 2, -1, 2, 4], [0, 3, 2, -1, 3], [4, 1, 4, 3, -1]]
name = input("Enter your name: ")
# The GAME LOOP
while True:
# The Game Menu
print()
print("Let's Play!!!")
print("Which version of Rock-Paper-Scissors?")
print("Enter 1 to play Rock-Paper-Scissors")
print("Enter 2 to play Rock-Paper-Scissors-Lizard-Spock")
print("Enter 3 to quit")
print()
# Try block to handle the player choice
try:
choice = int(input("Enter your choice = "))
except ValueError:
clear()
print("Wrong Choice")
continue
# Play the traditional version of the game
if choice == 1:
clear()
rps()
# Play the new version of the game
elif choice == 2:
clear()
rpsls()
# Quit the GAME LOOP
elif choice == 3:
break
# Other wrong input
else:
clear()
print("Wrong choice. Read instructions carefully!")