- Updated dependencies
- And an example of setting corrupted shards number to the maximum of ten
- Give better name to some UObject's
- Updated dependencies
- Fixed edit example that got broken after Lookup optimization
- Optimize propery lookup on PropertyBag
- Fine tune log level
- Add type information for exception thrown on type mismatch when getting a Property value
- Add methods to accept byte array for the save data
- Performance improvements
- Minor build and debugging fixes
- Improve logging to integrate better with the client
- Fix an example crashing in DLC2 content, move Newtonsoft.Json dependency from the base library to example
- Minor refactoring to address Visual Studio / Resharper warnings