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build.zig
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build.zig
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const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "3d-zig-game",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
.link_libc = true,
});
exe.linkSystemLibrary("SDL2");
exe.linkSystemLibrary("SDL2_image");
exe.root_module.addAnonymousImport("gl", .{ .root_source_file = b.path("third_party/gl.zig") });
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the game");
run_step.dependOn(&run_cmd.step);
const tests = b.addTest(.{
.root_source_file = b.path("src/test.zig"),
.target = target,
.optimize = optimize,
});
const test_run_artifact = b.addRunArtifact(tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&test_run_artifact.step);
}