OpenJazz - Jack Jazzrabbit 1 game engine reimplementation
OpenJazz is a free, open-source version of the classic Jazz Jackrabbit PC
platform games.
To play, you will need original data files.
- -h, --help
-
Display command line flags and general help.
- -v, --version
-
Display engine version.
- -f, --fullscreen
-
Start in fullscreen mode.
- --window
-
Start in window mode.
- -m
-
Start with muted audio.
- -s, --scale[=] <Factor>
-
Scale window by factor. Can be between 1 and 4.
- -w, --world[=] <World> -l, --level[=] <Level>
-
Directly load specific world/level.
- -q, --[no-]quiet
-
Enable/Disable console logging.
- --verbose[=] <Debug Level>
-
Set logging verbosity. Can be one of max, trace, debug, info, warn, error, fatal.
- openjazz.cfg
-
The configuration file.
Note
|
Command line parameters will take precedence over values in the configuration file |
- openjazz.log
-
The generated logfile.
- Game Data
-
OpenJazz should be compatible with all released versions of Jazz Jackrabbit 1.
This includes the Shareware Episodes, "Holiday Hare" and "Holiday Hare '95", the "Jazz Jackrabbit CD" with "The Lost Episodes" and the "Complete" edition.
- Fixed Controls
-
Key(s) Purpose Enter
Choose a menu option
Escape
Go back to the previous menu
F9
View in-game statistics (e.g. FPS)
P
Pause the game
Alt+Enter
Switch between full-screen and windowed mode
1-5
Switch weapon to Blaster, Toaster, Missile, Bouncer or TNT respectively. If the desired weapon is not available, try next.
- Configurable Controls
-
These are configurable via the "setup options" menu. Default settings:
Key(s) Purpose Left arrow and Right arrow
Move left and right
Space bar
Jump/Swim upwards
left Alt
Shoot
right Ctrl
Change weapon
Important
|
Under Windows the Jump and Shoot keys are moved to the right to avoid opening the window context menu. That means Space bar ⇒ Shoot and right Alt ⇒ Jump/Swim upwards. Other platforms may have other defaults. |
- Game Controllers
-
Most game controllers and joysticks that SDL recognizes can be used.
However, not all axes or buttons may be available. Needs manual settings.
Bugs can be reported at the issue tracker.
J1E - level editor by Newspaz, JJ1MOD - graphic editor by Doubble Dutch
- Alister Thomson (AlisterT)
-
Engine, project lead
- Alireza Nejati
-
Menu plasma effect
- newspaz
-
Bug fixes, enemy improvements
- Carsten Teibes (carstene1ns)
-
Maintenance, bug fixes, documentation
Integrating the ports (Wii, 3DS, PSP, PSVita, SDL2, …)
Additional coding (logger, CLI, …)
Modernizing
UI improvements - Lars Persson (anotherguest)
-
Movie playback fixes
- CYBERDEViL
-
Savegame algorithm
- Scott Smith (Pickle)
-
GP2X/WIZ, Canoo, Pandora ports
- Przemysław Buczkowski (przemub)
-
Android, Haiku ports
- Matthieu Milan (usineur)
-
PSVita port
- deniska
-
PSP port
- tehpola
-
Wii port
- pocketinsanity
-
PocketPC port
- Ricerind
-
Mac OS X port
- Slaanesh
-
GP32 port
- GPF
-
Dreamcast port
- Cameron Cawley (ccawley2011)
-
RISC OS, SDL2 port
- midzer
-
Web port