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OpenJazz.6.adoc

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OpenJazz(6) Manual Page

Name

OpenJazz - Jack Jazzrabbit 1 game engine reimplementation

Synopsis

OpenJazz [options] <game directory 1> <game directory 2>

Description

OpenJazz is a free, open-source version of the classic Jazz Jackrabbit PC platform games.
To play, you will need original data files.

Options

-h, --help

Display command line flags and general help.

-v, --version

Display engine version.

-f, --fullscreen

Start in fullscreen mode.

--window

Start in window mode.

-m

Start with muted audio.

-s, --scale[=] <Factor>

Scale window by factor. Can be between 1 and 4.

-w, --world[=] <World> -l, --level[=] <Level>

Directly load specific world/level.

-q, --[no-]quiet

Enable/Disable console logging.

--verbose[=] <Debug Level>

Set logging verbosity. Can be one of max, trace, debug, info, warn, error, fatal.

Files

openjazz.cfg

The configuration file.

Note
Command line parameters will take precedence over values in the configuration file
openjazz.log

The generated logfile.

Game Data

OpenJazz should be compatible with all released versions of Jazz Jackrabbit 1.
This includes the Shareware Episodes, "Holiday Hare" and "Holiday Hare '95", the "Jazz Jackrabbit CD" with "The Lost Episodes" and the "Complete" edition.

Ingame Controls

Fixed Controls
Key(s) Purpose

Enter

Choose a menu option

Escape

Go back to the previous menu

F9

View in-game statistics (e.g. FPS)

P

Pause the game

Alt+Enter

Switch between full-screen and windowed mode

1-5

Switch weapon to Blaster, Toaster, Missile, Bouncer or TNT respectively. If the desired weapon is not available, try next.

Configurable Controls

These are configurable via the "setup options" menu. Default settings:

Key(s) Purpose

Left arrow and Right arrow

Move left and right

Space bar

Jump/Swim upwards

left Alt

Shoot

right Ctrl

Change weapon

Important
Under Windows the Jump and Shoot keys are moved to the right to avoid opening the window context menu. That means Space bar ⇒ Shoot and right Alt ⇒ Jump/Swim upwards. Other platforms may have other defaults.
Game Controllers

Most game controllers and joysticks that SDL recognizes can be used.
However, not all axes or buttons may be available. Needs manual settings.

Reporting Bugs

Bugs can be reported at the issue tracker.

See Also

J1E - level editor by Newspaz, JJ1MOD - graphic editor by Doubble Dutch

Authors

Alister Thomson (AlisterT)

Engine, project lead

Alireza Nejati

Menu plasma effect

newspaz

Bug fixes, enemy improvements

Carsten Teibes (carstene1ns)

Maintenance, bug fixes, documentation
Integrating the ports (Wii, 3DS, PSP, PSVita, SDL2, …​)
Additional coding (logger, CLI, …​)
Modernizing
UI improvements

Lars Persson (anotherguest)

Movie playback fixes

CYBERDEViL

Savegame algorithm

Scott Smith (Pickle)

GP2X/WIZ, Canoo, Pandora ports

Przemysław Buczkowski (przemub)

Android, Haiku ports

Matthieu Milan (usineur)

PSVita port

deniska

PSP port

tehpola

Wii port

pocketinsanity

PocketPC port

Ricerind

Mac OS X port

Slaanesh

GP32 port

GPF

Dreamcast port

Cameron Cawley (ccawley2011)

RISC OS, SDL2 port

midzer

Web port