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Releases: Akkadius/spire

v1.6.2

18 Jan 09:15
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Spell Animation Previewer

  • Fixed bug that prevented all previews from showing properly

v1.6.1

18 Jan 06:44
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Linux Auto Updates

  • Linux auto updates should properly work from this release (1.6.1) and on.

v1.6.0

18 Jan 03:08
bd42d37
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Updated Spell Animations!

  • Special thanks to DeadZergling for all of his effort putting together these high quality preview videos

  • Race viewer initial load should now be faster
  • Race viewer now includes a models available by zone filter

v1.5.1

16 Jan 11:11
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  • Changelog page now only autoplays videos that are in the current viewport
  • Adjusted preview video size for emitters
  • Improvements to video preview rendering logic

v1.5.0

11 Jan 18:37
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Player Animation Viewer

  • Spire now has an player animation viewer that can be used standalone and in things like a Spell editor where there are casting and target animations when spells are casted
  • Special thanks to DeadZergling for all of his effort putting together these high quality preview videos

v1.4.0

08 Jan 08:13
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Emitter Viewer

  • Spire now has an emitter viewer that now makes it easy for anyone looking to manipulate emitter text files in the client to find what kind of effects they want to play with or insert into their zones
  • Special thanks to DeadZergling for all of his effort putting together these high quality preview videos

v1.3.1

05 Jan 20:48
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Spire Self Updating

  • This release implements self updating and notifies users when a new version of Spire is available for download

v1.3.0

31 Dec 09:11
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Spire Launch!

Akkadius

Spire is now available for general release and the repository can be found here https://github.com/Akkadius/spire

Spire Desktop Release

Spire can be ran as a standalone executable on Windows.

Download the latest release here https://github.com/Akkadius/spire/releases

To run, simply put spire.exe in your server directory and double click (On Windows)

Item Editor v1 Launch!

  • Initial set of item search filters, more to be added later down the road
  • Search for items by either table or card formats, table is default
  • Item card preview on table item row hover
  • All item fields are supported out of the box with a detailed editor
  • Class bitmask selector
  • Race bitmask selector
  • Deity bitmask selector
  • Slot bitmask selector

Hover Selector / Preview Tools

  • Item editor comes bundled with many hover selector and preview tools to make development feedback loop the tightest and best experience it can possibly be. Examples of these include:
  • Item free ID selector (hover over "id")
  • Item model selector (hover over "idfile")
  • Item icon selector (hover over "icon")
  • Item color selector (hover over "color")
  • Item material previewer (hover over "material", arrow selector) (cloth, chain, plate, robe etc.)
  • Item augment type selector (hover over "augtype")
  • Item effects selector (hover over any effect "spell id" field)

Item Editor Sane Defaults

  • The item editor does a lot in the way of setting sane defaults for the user. There are a lot of fields that need to be set when other fields are set so there are triggers that are setup to make this more intuitive.
  • When worneffect is set to a non-zero value, worntype is set to 2
  • When clickeffect is set to a non-zero value, clicktype is set to 5, recast delay set to 12000, maxcharges -1 and casttime to 3000
  • When scrolleffect is set to a non-zero value, scrolltype is automatically set to 7
  • When bardeffect is set to a non-zero value, bardeffecttype is set to 8
  • When augslot_1_type is set to a non-zero value, augslot_1_visible is set to 1
  • When augslot_2_type is set to a non-zero value, augslot_2_visible is set to 1
  • When augslot_3_type is set to a non-zero value, augslot_3_visible is set to 1
  • When augslot_4_type is set to a non-zero value, augslot_4_visible is set to 1
  • When augslot_5_type is set to a non-zero value, augslot_5_visible is set to 1

Quest API Explorer

  • Added a Refresh button for local and desktop builds for anyone who wants to refresh their Quest definitions manually. Production and hosted version of Spire receives webhooks when new commits are made to EQEmu/Server and local installations won't receive this and require a manual update.

General Fixes

  • (Kinglykrab reported) Dark Elf short name is now DEF, Wood Elf short name is now ELF, High Elf short name is now HIE, Halfling short name is now HFL
  • (Kinglykrab reported) Powersource icon was using Charm icon and is now the proper icon
  • Scrollbar should be twice the size in width now
  • (Trust reported) Expansion bitmask calculator now reports 0 (Classic) correctly
  • Added an Only button to classes in the items search view so that search results can filter on items that are only equipped by selected class.

v1.0.3

30 Nov 06:16
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  • Add version to navbar

v1.0.2

30 Nov 06:00
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  • Embed the changelog you're reading into the app