diff --git a/wled00/FX.h b/wled00/FX.h index abf33f9976..703191ea91 100644 --- a/wled00/FX.h +++ b/wled00/FX.h @@ -420,7 +420,8 @@ typedef struct Segment { // perhaps this should be per segment, not static static CRGBPalette16 _randomPalette; // actual random palette static CRGBPalette16 _newRandomPalette; // target random palette - static unsigned long _lastPaletteChange; // last random palette change time in millis() + static uint16_t _lastPaletteChange; // last random palette change time in millis()/1000 + static uint16_t _lastPaletteBlend; // blend palette according to set Transition Delay in millis()%0xFFFF #ifndef WLED_DISABLE_MODE_BLEND static bool _modeBlend; // mode/effect blending semaphore #endif diff --git a/wled00/FX_fcn.cpp b/wled00/FX_fcn.cpp index eeaa2c1e1b..617558ffa2 100644 --- a/wled00/FX_fcn.cpp +++ b/wled00/FX_fcn.cpp @@ -77,9 +77,10 @@ uint16_t Segment::_usedSegmentData = 0U; // amount of RAM all segments use for t uint16_t Segment::maxWidth = DEFAULT_LED_COUNT; uint16_t Segment::maxHeight = 1; -CRGBPalette16 Segment::_randomPalette = CRGBPalette16(DEFAULT_COLOR); -CRGBPalette16 Segment::_newRandomPalette = CRGBPalette16(DEFAULT_COLOR); -unsigned long Segment::_lastPaletteChange = 0; // perhaps it should be per segment +CRGBPalette16 Segment::_randomPalette = generateRandomPalette(); // was CRGBPalette16(DEFAULT_COLOR); +CRGBPalette16 Segment::_newRandomPalette = generateRandomPalette(); // was CRGBPalette16(DEFAULT_COLOR); +uint16_t Segment::_lastPaletteChange = 0; // perhaps it should be per segment +uint16_t Segment::_lastPaletteBlend = 0; //in millis (lowest 16 bits only) #ifndef WLED_DISABLE_MODE_BLEND bool Segment::_modeBlend = false; @@ -220,20 +221,9 @@ CRGBPalette16 IRAM_ATTR &Segment::loadPalette(CRGBPalette16 &targetPalette, uint switch (pal) { case 0: //default palette. Exceptions for specific effects above targetPalette = PartyColors_p; break; - case 1: {//periodically replace palette with a random one - unsigned long timeSinceLastChange = millis() - _lastPaletteChange; - if (timeSinceLastChange > randomPaletteChangeTime * 1000U) { - _randomPalette = _newRandomPalette; - _newRandomPalette = CRGBPalette16( - CHSV(random8(), random8(160, 255), random8(128, 255)), - CHSV(random8(), random8(160, 255), random8(128, 255)), - CHSV(random8(), random8(160, 255), random8(128, 255)), - CHSV(random8(), random8(160, 255), random8(128, 255))); - _lastPaletteChange = millis(); - handleRandomPalette(); // do a 1st pass of blend - } - targetPalette = _randomPalette; - break;} + case 1: //randomly generated palette + targetPalette = _randomPalette; //random palette is generated at intervals in handleRandomPalette() + break; case 2: {//primary color only CRGB prim = gamma32(colors[0]); targetPalette = CRGBPalette16(prim); break;} @@ -462,10 +452,22 @@ CRGBPalette16 IRAM_ATTR &Segment::currentPalette(CRGBPalette16 &targetPalette, u return targetPalette; } -// relies on WS2812FX::service() to call it max every 8ms or more (MIN_SHOW_DELAY) +// relies on WS2812FX::service() to call it for each frame void Segment::handleRandomPalette() { - // just do a blend; if the palettes are identical it will just compare 48 bytes (same as _randomPalette == _newRandomPalette) - // this will slowly blend _newRandomPalette into _randomPalette every 15ms or 8ms (depending on MIN_SHOW_DELAY) + // is it time to generate a new palette? + if ((millis()/1000U) - _lastPaletteChange > randomPaletteChangeTime) { + _newRandomPalette = useHarmonicRandomPalette ? generateHarmonicRandomPalette(_randomPalette) : generateRandomPalette(); + _lastPaletteChange = millis()/1000U; + _lastPaletteBlend = (uint16_t)(millis() & 0xFFFF)-512; // starts blending immediately + } + + // if palette transitions is enabled, blend it according to Transition Time (if longer than minimum given by service calls) + if (strip.paletteFade) { + // assumes that 128 updates are sufficient to blend a palette, so shift by 7 (can be more, can be less) + // in reality there need to be 255 blends to fully blend two entirely different palettes + if ((millis() & 0xFFFF) - _lastPaletteBlend < strip.getTransition() >> 7) return; // not yet time to fade, delay the update + _lastPaletteBlend = millis(); + } nblendPaletteTowardPalette(_randomPalette, _newRandomPalette, 48); } diff --git a/wled00/cfg.cpp b/wled00/cfg.cpp index 53c0d5290b..89b0d10b00 100755 --- a/wled00/cfg.cpp +++ b/wled00/cfg.cpp @@ -395,6 +395,7 @@ bool deserializeConfig(JsonObject doc, bool fromFS) { strip.setTransition(fadeTransition ? transitionDelayDefault : 0); CJSON(strip.paletteFade, light_tr["pal"]); CJSON(randomPaletteChangeTime, light_tr[F("rpc")]); + CJSON(useHarmonicRandomPalette, light_tr[F("hrp")]); JsonObject light_nl = light["nl"]; CJSON(nightlightMode, light_nl["mode"]); @@ -872,6 +873,7 @@ void serializeConfig() { light_tr["dur"] = transitionDelayDefault / 100; light_tr["pal"] = strip.paletteFade; light_tr[F("rpc")] = randomPaletteChangeTime; + light_tr[F("hrp")] = useHarmonicRandomPalette; JsonObject light_nl = light.createNestedObject("nl"); light_nl["mode"] = nightlightMode; diff --git a/wled00/colors.cpp b/wled00/colors.cpp index 21c27d651c..3ed54d9594 100644 --- a/wled00/colors.cpp +++ b/wled00/colors.cpp @@ -91,6 +91,115 @@ void setRandomColor(byte* rgb) colorHStoRGB(lastRandomIndex*256,255,rgb); } +/* + * generates a random palette based on harmonic color theory + * takes a base palette as the input, it will choose one color of the base palette and keep it + */ +CRGBPalette16 generateHarmonicRandomPalette(CRGBPalette16 &basepalette) +{ + CHSV palettecolors[4]; //array of colors for the new palette + uint8_t keepcolorposition = random8(4); //color position of current random palette to keep + palettecolors[keepcolorposition] = rgb2hsv_approximate(basepalette.entries[keepcolorposition*5]); //read one of the base colors of the current palette + palettecolors[keepcolorposition].hue += random8(10)-5; // +/- 5 randomness of base color + //generate 4 saturation and brightness value numbers + //only one saturation is allowed to be below 200 creating mostly vibrant colors + //only one brightness value number is allowed below 200, creating mostly bright palettes + + for (int i = 0; i < 3; i++) { //generate three high values + palettecolors[i].saturation = random8(200,255); + palettecolors[i].value = random8(220,255); + } + //allow one to be lower + palettecolors[3].saturation = random8(20,255); + palettecolors[3].value = random8(80,255); + + //shuffle the arrays + for (int i = 3; i > 0; i--) { + std::swap(palettecolors[i].saturation, palettecolors[random8(i + 1)].saturation); + std::swap(palettecolors[i].value, palettecolors[random8(i + 1)].value); + } + + //now generate three new hues based off of the hue of the chosen current color + uint8_t basehue = palettecolors[keepcolorposition].hue; + uint8_t harmonics[3]; //hues that are harmonic but still a little random + uint8_t type = random8(5); //choose a harmony type + + switch (type) { + case 0: // analogous + harmonics[0] = basehue + random8(30, 50); + harmonics[1] = basehue + random8(10, 30); + harmonics[2] = basehue - random8(10, 30); + break; + + case 1: // triadic + harmonics[0] = basehue + 113 + random8(15); + harmonics[1] = basehue + 233 + random8(15); + harmonics[2] = basehue -7 + random8(15); + break; + + case 2: // split-complementary + harmonics[0] = basehue + 145 + random8(10); + harmonics[1] = basehue + 205 + random8(10); + harmonics[2] = basehue - 5 + random8(10); + break; + + case 3: // square + harmonics[0] = basehue + 85 + random8(10); + harmonics[1] = basehue + 175 + random8(10); + harmonics[2] = basehue + 265 + random8(10); + break; + + case 4: // tetradic + harmonics[0] = basehue + 80 + random8(20); + harmonics[1] = basehue + 170 + random8(20); + harmonics[2] = basehue + random8(30)-15; + break; + } + + if (random8() < 128) { + //50:50 chance of shuffling hues or keep the color order + for (int i = 2; i > 0; i--) { + std::swap(harmonics[i], harmonics[random8(i + 1)]); + } + } + + //now set the hues + int j = 0; + for (int i = 0; i < 4; i++) { + if (i==keepcolorposition) continue; //skip the base color + palettecolors[i].hue = harmonics[j]; + j++; + } + + bool makepastelpalette = false; + if (random8() < 25) { //~10% chance of desaturated 'pastel' colors + makepastelpalette = true; + } + + //apply saturation & gamma correction + CRGB RGBpalettecolors[4]; + for (int i = 0; i < 4; i++) { + if (makepastelpalette && palettecolors[i].saturation > 180) { + palettecolors[i].saturation -= 160; //desaturate all four colors + } + RGBpalettecolors[i] = (CRGB)palettecolors[i]; //convert to RGB + RGBpalettecolors[i] = gamma32(((uint32_t)RGBpalettecolors[i]) & 0x00FFFFFFU); //strip alpha from CRGB + } + + return CRGBPalette16(RGBpalettecolors[0], + RGBpalettecolors[1], + RGBpalettecolors[2], + RGBpalettecolors[3]); +} + +CRGBPalette16 generateRandomPalette(void) //generate fully random palette +{ + return CRGBPalette16(CHSV(random8(), random8(160, 255), random8(128, 255)), + CHSV(random8(), random8(160, 255), random8(128, 255)), + CHSV(random8(), random8(160, 255), random8(128, 255)), + CHSV(random8(), random8(160, 255), random8(128, 255))); +} + void colorHStoRGB(uint16_t hue, byte sat, byte* rgb) //hue, sat to rgb { float h = ((float)hue)/65535.0f; diff --git a/wled00/data/settings_leds.htm b/wled00/data/settings_leds.htm index e80cad7414..b7992660ec 100644 --- a/wled00/data/settings_leds.htm +++ b/wled00/data/settings_leds.htm @@ -848,6 +848,7 @@