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match_events.cpp
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match_events.cpp
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#include "match_events.h"
events match_events::new_event(events current_events, int prob)
{
switch (current_events)
{
//0
case NONE:
if (prob < 5)
{
return INTERCEPT;
}
else if (prob < 10)
{
return TACKLE;
}
else if (prob < 25)
{
return SKILL;
}
return PASS;
break;
//1
case TACKLE:
if (prob < 65)
{
return PASS;
}
else if (prob < 85)
{
return FOUL;
}
return NONE;
break;
//2
case INTERCEPT:
return PASS;
break;
//3
case BLOCK:
if (prob < 85)
{
return PASS;
}
return NONE;
break;
//4
case PASS:
if (prob < 20)
{
return INTERCEPT;
}
else if (prob < 40)
{
return TACKLE;
}
else if (prob < 85)
{
return PASS;
}
else if (prob < 95)
{
return SHOOT;
}
else if (prob < 100)
{
return CROSS;
}
return NONE;
break;
//5
case SKILL:
if (prob < 30)
{
return TACKLE;
}
else if (prob < 70)
{
return PASS;
}
else if (prob < 85)
{
return SKILL;
}
else if (prob < 100)
{
return SHOOT;
}
return NONE;
break;
//6
case CROSS:
if (prob < 5)
{
return INTERCEPT;
}
else if (prob < 55)
{
return BLOCK;
}
else if (prob < 70)
{
return PASS;
}
else if (prob <100)
{
return SHOOT;
}
return NONE;
break;
//7
case CORNER:
if (prob < 15)
{
return BLOCK;
}
return CROSS;
break;
//8
case FOUL:
if (prob < 70)
{
return FREE_KICK;
}
else if (prob < 100)
{
return PENALTY;
}
//9
case SHOOT:
if (prob < 20)
{
return BLOCK;
}
else if (prob < 55)
{
return SAVE;
}
else if (prob < 65)
{
return GOAL;
}
return MISS;
break;
//10
case GOAL:
return PASS;
break;
//11
case FREE_KICK:
if(prob < 65)
{
return CROSS;
}
else if (prob < 100)
{
return SHOOT;
}
break;
//12
case MISS:
return PASS;
break;
//13
case SAVE:
if (prob < 25)
{
return NONE;
}
else if (prob < 45)
{
return CORNER;
}
return PASS;
break;
//14
case PENALTY:
return SHOOT;
break;
}
}