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ComputerVsComputer.py
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ComputerVsComputer.py
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import random
def drawBoard(board):
# This function prints out the board that it was passed.
# "board" is a list of 10 strings representing the board (ignore index 0)
print(' | |')
print(' ' + board[7] + ' | ' + board[8] + ' | ' + board[9])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[4] + ' | ' + board[5] + ' | ' + board[6])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[1] + ' | ' + board[2] + ' | ' + board[3])
print(' | |')
print('___________________________________')
# def inputPlayerLetter():
# # Lets the player type which letter they want to be.
# # Returns a list with the player's letter as the first item, and the computer's letter as the second.
# letter = ''
# # letter2 = ''
# while not (letter == 'X' or letter == 'O'):
# letter = random.choice(['X','O'])
# if letter == 'X':
# letter2 = 'O'
# else:
# letter2 = 'X'
# # the first element in the tuple is the player's letter, the second is the computer's letter.
# if letter == 'X':
# return ['X', 'O']
# else:
# return ['O', 'X']
def whoGoesFirst():
# Randomly choose the player who goes first.
if random.randint(0, 1) == 0:
return 'Computer Player 1'
else:
return 'Computer Player 2'
def playAgain():
# This function returns True if the player wants to play again, otherwise it returns False.
print('Do you want the computer to play again? (yes or no)')
return input().lower().startswith('y')
def makeMove(board, letter, move):
# This function simply marks the planned move (location of the borad) with the player's letter.
board[move] = letter
def isWinner(bo, le):
# Given a board and a player's letter, this function returns True if that player has won.
# We use bo instead of board and le instead of letter so we don't have to type as much.
return ((bo[7] == le and bo[8] == le and bo[9] == le) or # across the top
(bo[4] == le and bo[5] == le and bo[6] == le) or # across the middle
(bo[1] == le and bo[2] == le and bo[3] == le) or # across the bottom
(bo[7] == le and bo[4] == le and bo[1] == le) or # down the left side
(bo[8] == le and bo[5] == le and bo[2] == le) or # down the middle
(bo[9] == le and bo[6] == le and bo[3] == le) or # down the right side
(bo[7] == le and bo[5] == le and bo[3] == le) or # diagonal
(bo[9] == le and bo[5] == le and bo[1] == le)) # diagonal
def getBoardCopy(board):
# Make a duplicate of the board list and return it the duplicate.
dupeBoard = []
for i in board:
dupeBoard.append(i)
return dupeBoard
def isSpaceFree(board, move):
# Return true if the passed move is free on the passed board.
return board[move] == ' '
def getComputerPlayer1Move(board):
# # Let the player type in his move.
# move = ' '
# while move not in '1 2 3 4 5 6 7 8 9'.split() or not isSpaceFree(board, int(move)):
# print('What is your next move? (1-9)')
# move = input()
# return int(move)
# Given a board and the computer's letter, determine where to move and return that move.
if computerLetter1 == 'X':
computerLetter2 = 'O'
else:
computerLetter2 = 'X'
# Here is our algorithm for our Tic Tac Toe AI:
# First, check if we can win in the next move
for i in range(1, 10):
copy = getBoardCopy(board)
if isSpaceFree(copy, i):
makeMove(copy, computerLetter2, i)
if isWinner(copy, computerLetter2):
return i
# Check if the player could win on his next move, and block them.
for i in range(1, 10):
copy = getBoardCopy(board)
if isSpaceFree(copy, i):
makeMove(copy, computerLetter1, i)
if isWinner(copy, computerLetter1):
return i
# Try to take one of the corners, if they are free.
move = chooseRandomMoveFromList(board, [1, 3, 7, 9])
if move != None:
return move
# Try to take the center, if it is free.
if isSpaceFree(board, 5):
return 5
# Move on one of the sides.
return chooseRandomMoveFromList(board, [2, 4, 6, 8])
def chooseRandomMoveFromList(board, movesList):
# Returns a valid move from the passed list on the passed board.
# Returns None if there is no valid move.
possibleMoves = []
for i in movesList:
if isSpaceFree(board, i):
possibleMoves.append(i)
if len(possibleMoves) != 0:
return random.choice(possibleMoves)
else:
return None
def getComputerPlayer2Move(board, computerLetter):
# Given a board and the computer's letter, determine where to move and return that move.
if computerLetter1 == 'X':
computerLetter2 = 'O'
else:
computerLetter2 = 'X'
# Here is our algorithm for our Tic Tac Toe AI:
# First, check if we can win in the next move
for i in range(1, 10):
copy = getBoardCopy(board)
if isSpaceFree(copy, i):
makeMove(copy, computerLetter1, i)
if isWinner(copy, computerLetter1):
return i
# Check if the player could win on his next move, and block them.
for i in range(1, 10):
copy = getBoardCopy(board)
if isSpaceFree(copy, i):
makeMove(copy, computerLetter2, i)
if isWinner(copy, computerLetter2):
return i
# Try to take one of the corners, if they are free.
move = chooseRandomMoveFromList(board, [1, 3, 7, 9])
if move != None:
return move
# Try to take the center, if it is free.
if isSpaceFree(board, 5):
return 5
# Move on one of the sides.
return chooseRandomMoveFromList(board, [2, 4, 6, 8])
def isBoardFull(board):
# Return True if every space on the board has been taken. Otherwise return False.
for i in range(1, 10):
if isSpaceFree(board, i):
return False
return True
print('Welcome to Tic Tac Toe!')
while True:
# Reset the board
theBoard = [' '] * 10
computerLetter1 = random.choice(['X','O'])
if computerLetter1 == 'X':
computerLetter2 = 'O'
else:
computerLetter2 = 'X'
turn = whoGoesFirst()
print('The ' + turn + ' will go first.')
gameIsPlaying = True
while gameIsPlaying:
if turn == 'player':
# Player's turn.
drawBoard(theBoard)
move = getComputerPlayer1Move(theBoard)
makeMove(theBoard, computerLetter2, move)
if isWinner(theBoard, computerLetter2):
drawBoard(theBoard)
print('Player 2 wins')
gameIsPlaying = False
else:
if isBoardFull(theBoard):
drawBoard(theBoard)
print('The game is a tie!')
break
else:
turn = 'computer'
else:
# Computer's turn.
move = getComputerPlayer2Move(theBoard, computerLetter1)
makeMove(theBoard, computerLetter1, move)
if isWinner(theBoard, computerLetter1):
drawBoard(theBoard)
print('Player 1 wins')
gameIsPlaying = False
else:
if isBoardFull(theBoard):
drawBoard(theBoard)
print('The game is a tie!')
break
else:
turn = 'player'
if not playAgain():
break