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opengl32.def
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NAME opengl32.dll
EXPORTS
GlmfBeginGlsBlock=myGlmfBeginGlsBlock
GlmfCloseMetaFile=myGlmfCloseMetaFile
GlmfEndGlsBlock=myGlmfEndGlsBlock
GlmfEndPlayback=myGlmfEndPlayback
GlmfInitPlayback=myGlmfInitPlayback
GlmfPlayGlsRecord=myGlmfPlayGlsRecord
glAccum=myglAccum
glAlphaFunc=myglAlphaFunc
glAreTexturesResident=myglAreTexturesResident
glArrayElement=myglArrayElement
glBegin=myglBegin
glBindTexture=myglBindTexture
glBitmap=myglBitmap
glBlendFunc=myglBlendFunc
glCallList=myglCallList
glCallLists=myglCallLists
glClear=myglClear
glClearAccum=myglClearAccum
glClearColor=myglClearColor
glClearDepth=myglClearDepth
glClearIndex=myglClearIndex
glClearStencil=myglClearStencil
glClipPlane=myglClipPlane
glColor3b=myglColor3b
glColor3bv=myglColor3bv
glColor3d=myglColor3d
glColor3dv=myglColor3dv
glColor3f=myglColor3f
glColor3fv=myglColor3fv
glColor3i=myglColor3i
glColor3iv=myglColor3iv
glColor3s=myglColor3s
glColor3sv=myglColor3sv
glColor3ub=myglColor3ub
glColor3ubv=myglColor3ubv
glColor3ui=myglColor3ui
glColor3uiv=myglColor3uiv
glColor3us=myglColor3us
glColor3usv=myglColor3usv
glColor4b=myglColor4b
glColor4bv=myglColor4bv
glColor4d=myglColor4d
glColor4dv=myglColor4dv
glColor4f=myglColor4f
glColor4fv=myglColor4fv
glColor4i=myglColor4i
glColor4iv=myglColor4iv
glColor4s=myglColor4s
glColor4sv=myglColor4sv
glColor4ub=myglColor4ub
glColor4ubv=myglColor4ubv
glColor4ui=myglColor4ui
glColor4uiv=myglColor4uiv
glColor4us=myglColor4us
glColor4usv=myglColor4usv
glColorMask=myglColorMask
glColorMaterial=myglColorMaterial
glColorPointer=myglColorPointer
glCopyPixels=myglCopyPixels
glCopyTexImage1D=myglCopyTexImage1D
glCopyTexImage2D=myglCopyTexImage2D
glCopyTexSubImage1D=myglCopyTexSubImage1D
glCopyTexSubImage2D=myglCopyTexSubImage2D
glCullFace=myglCullFace
glDebugEntry=myglDebugEntry
glDeleteLists=myglDeleteLists
glDeleteTextures=myglDeleteTextures
glDepthFunc=myglDepthFunc
glDepthMask=myglDepthMask
glDepthRange=myglDepthRange
glDisable=myglDisable
glDisableClientState=myglDisableClientState
glDrawArrays=myglDrawArrays
glDrawBuffer=myglDrawBuffer
glDrawElements=myglDrawElements
glDrawPixels=myglDrawPixels
glEdgeFlag=myglEdgeFlag
glEdgeFlagPointer=myglEdgeFlagPointer
glEdgeFlagv=myglEdgeFlagv
glEnable=myglEnable
glEnableClientState=myglEnableClientState
glEnd=myglEnd
glEndList=myglEndList
glEvalCoord1d=myglEvalCoord1d
glEvalCoord1dv=myglEvalCoord1dv
glEvalCoord1f=myglEvalCoord1f
glEvalCoord1fv=myglEvalCoord1fv
glEvalCoord2d=myglEvalCoord2d
glEvalCoord2dv=myglEvalCoord2dv
glEvalCoord2f=myglEvalCoord2f
glEvalCoord2fv=myglEvalCoord2fv
glEvalMesh1=myglEvalMesh1
glEvalMesh2=myglEvalMesh2
glEvalPoint1=myglEvalPoint1
glEvalPoint2=myglEvalPoint2
glFeedbackBuffer=myglFeedbackBuffer
glFinish=myglFinish
glFlush=myglFlush
glFogf=myglFogf
glFogfv=myglFogfv
glFogi=myglFogi
glFogiv=myglFogiv
glFrontFace=myglFrontFace
glFrustum=myglFrustum
glGenLists=myglGenLists
glGenTextures=myglGenTextures
glGetBooleanv=myglGetBooleanv
glGetClipPlane=myglGetClipPlane
glGetDoublev=myglGetDoublev
glGetError=myglGetError
glGetFloatv=myglGetFloatv
glGetIntegerv=myglGetIntegerv
glGetLightfv=myglGetLightfv
glGetLightiv=myglGetLightiv
glGetMapdv=myglGetMapdv
glGetMapfv=myglGetMapfv
glGetMapiv=myglGetMapiv
glGetMaterialfv=myglGetMaterialfv
glGetMaterialiv=myglGetMaterialiv
glGetPixelMapfv=myglGetPixelMapfv
glGetPixelMapuiv=myglGetPixelMapuiv
glGetPixelMapusv=myglGetPixelMapusv
glGetPointerv=myglGetPointerv
glGetPolygonStipple=myglGetPolygonStipple
glGetString=myglGetString
glGetTexEnvfv=myglGetTexEnvfv
glGetTexEnviv=myglGetTexEnviv
glGetTexGendv=myglGetTexGendv
glGetTexGenfv=myglGetTexGenfv
glGetTexGeniv=myglGetTexGeniv
glGetTexImage=myglGetTexImage
glGetTexLevelParameterfv=myglGetTexLevelParameterfv
glGetTexLevelParameteriv=myglGetTexLevelParameteriv
glGetTexParameterfv=myglGetTexParameterfv
glGetTexParameteriv=myglGetTexParameteriv
glHint=myglHint
glIndexMask=myglIndexMask
glIndexPointer=myglIndexPointer
glIndexd=myglIndexd
glIndexdv=myglIndexdv
glIndexf=myglIndexf
glIndexfv=myglIndexfv
glIndexi=myglIndexi
glIndexiv=myglIndexiv
glIndexs=myglIndexs
glIndexsv=myglIndexsv
glIndexub=myglIndexub
glIndexubv=myglIndexubv
glInitNames=myglInitNames
glInterleavedArrays=myglInterleavedArrays
glIsEnabled=myglIsEnabled
glIsList=myglIsList
glIsTexture=myglIsTexture
glLightModelf=myglLightModelf
glLightModelfv=myglLightModelfv
glLightModeli=myglLightModeli
glLightModeliv=myglLightModeliv
glLightf=myglLightf
glLightfv=myglLightfv
glLighti=myglLighti
glLightiv=myglLightiv
glLineStipple=myglLineStipple
glLineWidth=myglLineWidth
glListBase=myglListBase
glLoadIdentity=myglLoadIdentity
glLoadMatrixd=myglLoadMatrixd
glLoadMatrixf=myglLoadMatrixf
glLoadName=myglLoadName
glLogicOp=myglLogicOp
glMap1d=myglMap1d
glMap1f=myglMap1f
glMap2d=myglMap2d
glMap2f=myglMap2f
glMapGrid1d=myglMapGrid1d
glMapGrid1f=myglMapGrid1f
glMapGrid2d=myglMapGrid2d
glMapGrid2f=myglMapGrid2f
glMaterialf=myglMaterialf
glMaterialfv=myglMaterialfv
glMateriali=myglMateriali
glMaterialiv=myglMaterialiv
glMatrixMode=myglMatrixMode
glMultMatrixd=myglMultMatrixd
glMultMatrixf=myglMultMatrixf
glNewList=myglNewList
glNormal3b=myglNormal3b
glNormal3bv=myglNormal3bv
glNormal3d=myglNormal3d
glNormal3dv=myglNormal3dv
glNormal3f=myglNormal3f
glNormal3fv=myglNormal3fv
glNormal3i=myglNormal3i
glNormal3iv=myglNormal3iv
glNormal3s=myglNormal3s
glNormal3sv=myglNormal3sv
glNormalPointer=myglNormalPointer
glOrtho=myglOrtho
glPassThrough=myglPassThrough
glPixelMapfv=myglPixelMapfv
glPixelMapuiv=myglPixelMapuiv
glPixelMapusv=myglPixelMapusv
glPixelStoref=myglPixelStoref
glPixelStorei=myglPixelStorei
glPixelTransferf=myglPixelTransferf
glPixelTransferi=myglPixelTransferi
glPixelZoom=myglPixelZoom
glPointSize=myglPointSize
glPolygonMode=myglPolygonMode
glPolygonOffset=myglPolygonOffset
glPolygonStipple=myglPolygonStipple
glPopAttrib=myglPopAttrib
glPopClientAttrib=myglPopClientAttrib
glPopMatrix=myglPopMatrix
glPopName=myglPopName
glPrioritizeTextures=myglPrioritizeTextures
glPushAttrib=myglPushAttrib
glPushClientAttrib=myglPushClientAttrib
glPushMatrix=myglPushMatrix
glPushName=myglPushName
glRasterPos2d=myglRasterPos2d
glRasterPos2dv=myglRasterPos2dv
glRasterPos2f=myglRasterPos2f
glRasterPos2fv=myglRasterPos2fv
glRasterPos2i=myglRasterPos2i
glRasterPos2iv=myglRasterPos2iv
glRasterPos2s=myglRasterPos2s
glRasterPos2sv=myglRasterPos2sv
glRasterPos3d=myglRasterPos3d
glRasterPos3dv=myglRasterPos3dv
glRasterPos3f=myglRasterPos3f
glRasterPos3fv=myglRasterPos3fv
glRasterPos3i=myglRasterPos3i
glRasterPos3iv=myglRasterPos3iv
glRasterPos3s=myglRasterPos3s
glRasterPos3sv=myglRasterPos3sv
glRasterPos4d=myglRasterPos4d
glRasterPos4dv=myglRasterPos4dv
glRasterPos4f=myglRasterPos4f
glRasterPos4fv=myglRasterPos4fv
glRasterPos4i=myglRasterPos4i
glRasterPos4iv=myglRasterPos4iv
glRasterPos4s=myglRasterPos4s
glRasterPos4sv=myglRasterPos4sv
glReadBuffer=myglReadBuffer
glReadPixels=myglReadPixels
glRectd=myglRectd
glRectdv=myglRectdv
glRectf=myglRectf
glRectfv=myglRectfv
glRecti=myglRecti
glRectiv=myglRectiv
glRects=myglRects
glRectsv=myglRectsv
glRenderMode=myglRenderMode
glRotated=myglRotated
glRotatef=myglRotatef
glScaled=myglScaled
glScalef=myglScalef
glScissor=myglScissor
glSelectBuffer=myglSelectBuffer
glShadeModel=myglShadeModel
glStencilFunc=myglStencilFunc
glStencilMask=myglStencilMask
glStencilOp=myglStencilOp
glTexCoord1d=myglTexCoord1d
glTexCoord1dv=myglTexCoord1dv
glTexCoord1f=myglTexCoord1f
glTexCoord1fv=myglTexCoord1fv
glTexCoord1i=myglTexCoord1i
glTexCoord1iv=myglTexCoord1iv
glTexCoord1s=myglTexCoord1s
glTexCoord1sv=myglTexCoord1sv
glTexCoord2d=myglTexCoord2d
glTexCoord2dv=myglTexCoord2dv
glTexCoord2f=myglTexCoord2f
glTexCoord2fv=myglTexCoord2fv
glTexCoord2i=myglTexCoord2i
glTexCoord2iv=myglTexCoord2iv
glTexCoord2s=myglTexCoord2s
glTexCoord2sv=myglTexCoord2sv
glTexCoord3d=myglTexCoord3d
glTexCoord3dv=myglTexCoord3dv
glTexCoord3f=myglTexCoord3f
glTexCoord3fv=myglTexCoord3fv
glTexCoord3i=myglTexCoord3i
glTexCoord3iv=myglTexCoord3iv
glTexCoord3s=myglTexCoord3s
glTexCoord3sv=myglTexCoord3sv
glTexCoord4d=myglTexCoord4d
glTexCoord4dv=myglTexCoord4dv
glTexCoord4f=myglTexCoord4f
glTexCoord4fv=myglTexCoord4fv
glTexCoord4i=myglTexCoord4i
glTexCoord4iv=myglTexCoord4iv
glTexCoord4s=myglTexCoord4s
glTexCoord4sv=myglTexCoord4sv
glTexCoordPointer=myglTexCoordPointer
glTexEnvf=myglTexEnvf
glTexEnvfv=myglTexEnvfv
glTexEnvi=myglTexEnvi
glTexEnviv=myglTexEnviv
glTexGend=myglTexGend
glTexGendv=myglTexGendv
glTexGenf=myglTexGenf
glTexGenfv=myglTexGenfv
glTexGeni=myglTexGeni
glTexGeniv=myglTexGeniv
glTexImage1D=myglTexImage1D
glTexImage2D=myglTexImage2D
glTexParameterf=myglTexParameterf
glTexParameterfv=myglTexParameterfv
glTexParameteri=myglTexParameteri
glTexParameteriv=myglTexParameteriv
glTexSubImage1D=myglTexSubImage1D
glTexSubImage2D=myglTexSubImage2D
glTranslated=myglTranslated
glTranslatef=myglTranslatef
glVertex2d=myglVertex2d
glVertex2dv=myglVertex2dv
glVertex2f=myglVertex2f
glVertex2fv=myglVertex2fv
glVertex2i=myglVertex2i
glVertex2iv=myglVertex2iv
glVertex2s=myglVertex2s
glVertex2sv=myglVertex2sv
glVertex3d=myglVertex3d
glVertex3dv=myglVertex3dv
glVertex3f=myglVertex3f
glVertex3fv=myglVertex3fv
glVertex3i=myglVertex3i
glVertex3iv=myglVertex3iv
glVertex3s=myglVertex3s
glVertex3sv=myglVertex3sv
glVertex4d=myglVertex4d
glVertex4dv=myglVertex4dv
glVertex4f=myglVertex4f
glVertex4fv=myglVertex4fv
glVertex4i=myglVertex4i
glVertex4iv=myglVertex4iv
glVertex4s=myglVertex4s
glVertex4sv=myglVertex4sv
glVertexPointer=myglVertexPointer
glViewport=myglViewport
wglChoosePixelFormat=mywglChoosePixelFormat
wglCopyContext=mywglCopyContext
wglCreateContext=mywglCreateContext
wglCreateLayerContext=mywglCreateLayerContext
wglDeleteContext=mywglDeleteContext
wglDescribeLayerPlane=mywglDescribeLayerPlane
wglDescribePixelFormat=mywglDescribePixelFormat
wglGetCurrentContext=mywglGetCurrentContext
wglGetCurrentDC=mywglGetCurrentDC
wglGetDefaultProcAddress=mywglGetDefaultProcAddress
wglGetLayerPaletteEntries=mywglGetLayerPaletteEntries
wglGetPixelFormat=mywglGetPixelFormat
wglGetProcAddress=mywglGetProcAddress
wglMakeCurrent=mywglMakeCurrent
wglRealizeLayerPalette=mywglRealizeLayerPalette
wglSetLayerPaletteEntries=mywglSetLayerPaletteEntries
wglSetPixelFormat=mywglSetPixelFormat
wglShareLists=mywglShareLists
wglSwapBuffers=mywglSwapBuffers
wglSwapLayerBuffers=mywglSwapLayerBuffers
wglSwapMultipleBuffers=mywglSwapMultipleBuffers
wglUseFontBitmapsA=mywglUseFontBitmapsA
wglUseFontBitmapsW=mywglUseFontBitmapsW
wglUseFontOutlinesA=mywglUseFontOutlinesA
wglUseFontOutlinesW=mywglUseFontOutlinesW