From 4025d7cbf4b518bda9b197a92c3636c342f1a1a3 Mon Sep 17 00:00:00 2001 From: PacDan Date: Sun, 20 Jan 2019 04:27:03 -0600 Subject: [PATCH] Display "Controlling Animations" header properly (#29) Add a space between the hash and the text so it doesn't look like "#Controlling Animations". --- pages/v3/Working-With-Animations.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/pages/v3/Working-With-Animations.md b/pages/v3/Working-With-Animations.md index 666517a..fda087d 100644 --- a/pages/v3/Working-With-Animations.md +++ b/pages/v3/Working-With-Animations.md @@ -40,7 +40,8 @@ Pressing play, you will see the full animation running, slowly. By tweaking the values in AnimSpriteRenderer, you can control the animation speed, when it starts, when it ends, if it starts automatically, etc. -#Controlling Animations +# Controlling Animations + So, knowing now how to create an animated character, we need to slice the spritesheet into the various segments, like walking, jumping, running, etc. Our example has two segments that we must define so that our character doesn't just loop through every frame in the animation nonstop. @@ -100,4 +101,4 @@ void Keyboard_KeyUp(object sender, KeyboardKeyEventArgs e) Build, and when pressing Right arrow key on your keyboard, you'll see Billy running. By releasing the key, he'll just stay in the idle position. -This is just an example of going about this. \ No newline at end of file +This is just an example of going about this.