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Barricade.xml
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Barricade.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<app title="Barricade" file="Barricade" main="com.adamharte.barricade.Main" version="0.0.1" company="Adam Harte" />
<window width="800" height="480" fps="60" orientation="portrait" resizable="true" if="web" />
<window width="800" height="480" fps="60" orientation="landscape" fullscreen="false" hardware="true" vsync="true" unless="web" />
<set name="BUILD_DIR" value="export" />
<!--<setenv name="no_console" value="1" />-->
<classpath name="source" />
<assets path="assets" if="android" >
<sound path="data/beep.wav" id="Beep" />
<sound path="sounds/explosion.wav" id="Explosion" />
<sound path="sounds/jump.wav" id="Jump" />
<sound path="sounds/shoot.wav" id="Shoot" />
<sound path="sounds/shoot_slow.wav" id="ShootSlow" />
<sound path="sounds/shoot_big.wav" id="ShootBig" />
<sound path="sounds/enemy_shoot.wav" id="EnemyShoot" />
<sound path="sounds/shutdown.wav" id="Shutdown" />
<sound path="sounds/bootup.wav" id="Bootup" />
<sound path="sounds/hit1.wav" id="Hit1" />
<sound path="sounds/hit2.wav" id="Hit2" />
</assets>
<assets path="assets" if="desktop" >
<sound path="data/beep.wav" id="Beep" />
<sound path="sounds/explosion.wav" id="Explosion" />
<sound path="sounds/jump.wav" id="Jump" />
<sound path="sounds/shoot.wav" id="Shoot" />
<sound path="sounds/shoot_slow.wav" id="ShootSlow" />
<sound path="sounds/shoot_big.wav" id="ShootBig" />
<sound path="sounds/enemy_shoot.wav" id="EnemyShoot" />
<sound path="sounds/shutdown.wav" id="Shutdown" />
<sound path="sounds/bootup.wav" id="Bootup" />
<sound path="sounds/hit1.wav" id="Hit1" />
<sound path="sounds/hit2.wav" id="Hit2" />
</assets>
<assets path="assets" if="flash" >
<sound path="data/beep.mp3" id="Beep" />
<sound path="sounds/explosion.mp3" id="Explosion" />
<sound path="sounds/jump.mp3" id="Jump" />
<sound path="sounds/shoot.mp3" id="Shoot" />
<sound path="sounds/shoot_slow.mp3" id="ShootSlow" />
<sound path="sounds/shoot_big.mp3" id="ShootBig" />
<sound path="sounds/enemy_shoot.mp3" id="EnemyShoot" />
<sound path="sounds/shutdown.mp3" id="Shutdown" />
<sound path="sounds/bootup.mp3" id="Bootup" />
<sound path="sounds/hit1.mp3" id="Hit1" />
<sound path="sounds/hit2.mp3" id="Hit2" />
</assets>
<assets path="assets" if="html5" >
<sound path="data/beep.mp3" id="Beep" />
<sound path="sounds/explosion.mp3" id="Explosion" />
<sound path="sounds/jump.mp3" id="Jump" />
<sound path="sounds/shoot.mp3" id="Shoot" />
<sound path="sounds/shoot_slow.mp3" id="ShootSlow" />
<sound path="sounds/shoot_big.mp3" id="ShootBig" />
<sound path="sounds/enemy_shoot.mp3" id="EnemyShoot" />
<sound path="sounds/shutdown.mp3" id="Shutdown" />
<sound path="sounds/bootup.mp3" id="Bootup" />
<sound path="sounds/hit1.mp3" id="Hit1" />
<sound path="sounds/hit2.mp3" id="Hit2" />
</assets>
<assets path="assets" exclude="*.wav|*.bak|*.dam" if="flash" />
<assets path="assets" exclude="*.svg|*.bak|*.dam" if="html5" />
<assets path="assets" exclude="*.bak|*.dam" if="desktop" />
<assets path="assets" exclude="*.bak|*.dam" if="mobile" />
<icon name="assets/HaxeFlixel.svg" />
<haxelib name="openfl" />
<haxelib name="flixel"/>
<!--Disable the Flixel core debugger-->
<!--<haxedef name="FLX_NO_DEBUG" />-->
<!--Disable the Flixel core recording system if you're not using it-->
<!--<haxedef name="FLX_NO_RECORD" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!--<haxedef name="FLX_NO_MOUSE" if="mobile" />-->
<!--<haxedef name="FLX_NO_KEYBOARD" if="mobile" />-->
<!--<haxedef name="FLX_NO_TOUCH" if="desktop" />-->
<!--<haxedef name="FLX_NO_JOYSTICK" />-->
<!--<haxedef name="thread" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Enable right and middle click support for the mouse. Requires flash player version 11.2 or higher. Doesn't work for HTML5. -->
<!--<haxedef name="FLX_MOUSE_ADVANCED" />-->
<!--<app swf-version="11.2" />-->
</project>