Collision Mask Identifiers / Multiple Collision Masks #7160
AnseloOriginal
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This is a feature that allows the creation of multiple collision masks. The masks are automatically numbered, with the first one created by the system during sprite creation being numbered #0.
Features:
Multiple Collision Masks: This is useful for testing different collisions on different parts of an object, such as a human sprite, rather than creating multiple sprites.
Automatic Numbering by the Engine: The system automatically numbers the collision masks.
I think this is feasible because, although you can already create more than one collision mask, you currently can’t use them separately.
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