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- KF hands controls - as a user i should be able to use this in hmd without a controller (on q3 or avp). I point my left hand and it creates a ray (like laser controls) and with my right hand I use my index and thumb to "select" and indicate placing an item in the grid cursor location (or rotating, etc)
- KF show only ground-tiles that should snap (based on category or bounding box -1, -1 to 1, 1 such as) -- filter out "free place" props for now like vehicles, individual trees, etc.
- KF or AG - idea -- bulldozer? blank tile? - as a user I want a way to clear a tile - could this be a special "blank" tile? or maybe I "hold down" on the tile for 1 or 2 seconds and it then explodes?
- instructions "Place your city Hall to begin building." and pinch, drag, release
- city hall placed on pedestal relative to y height of user initiated session
- pinching motion artistic spherical embellishment and sfx (see image)
- updated landing page "start ar passthru" and "start vr immersive" or alternative option "send to device"
- notify for anchor creation, fail -- add xr mode for notify component similar to "lower third" style quest os bar. note -- what text to use? troika? built-in?
- AG question / research: how to deal with props, vehicles etc free-placed models that do not snap: (a) place within tile as children? (b) or global props relative to origin? or (c) ?
- in any case, replacing (or deleting) a tile should delete all of the free-placed models located within this tile region
v3 - category and nicer controls
- implement category switcher
- define categories
- define method to define categories
- new control design (category name switch vertically)
KF or AG - idea -- bulldozer? blank tile? - as a user I want a way to clear a tile - could this be a special "blank" tile? or maybe I "hold down" on the tile for 1 or 2 seconds and it then explodes?
business goal:
v1 - basic - tiles only
v2 - AR setup mode (for Q3 and AVP HMD)
v3 - free place props
v3 - category and nicer controls
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