v0.2-alpha
Pre-release
Pre-release
Adding support for the latest Nima features.
- Full character hierarchy.
- IK target solver.
- Skinned Meshes using Unity's native render path.
- Vertex deformed meshes.
- Custom shaders for pre-multiplied alpha path with support for all blend modes.
- Full animation pipeline with mixing support.
- Example character and controller.
- Minimal memory impact sharing as many mesh resources and data as possible across character instances at the cost of changing render states. Need to better investigate whether a more memory & CPU intensive path re-generating a full character mesh on change is more effective on underpowered GPUs.