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Way to use unify on macos? #4

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x-0D opened this issue Apr 5, 2024 · 3 comments
Open

Way to use unify on macos? #4

x-0D opened this issue Apr 5, 2024 · 3 comments

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@x-0D
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x-0D commented Apr 5, 2024

I wanna play Lethal Company without crossover. Is there way to use unify to port Lethal Company to Mac?

@0xf4b1
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0xf4b1 commented Apr 5, 2024

There are also chances to successfully port Windows games to macOS if the game does not only support DirectX, but also one of OpenGL or Vulkan.

Checking for OpenGL can be done by locating the unity_builtin_extra file and then running strings unity_builtin_extra | grep gl_. If you get some output, OpenGL should be supported.

@x-0D
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x-0D commented Apr 5, 2024

Tried to adapt script for MacOS by running some operations by hand. Successfully downloaded and extracted macos_arm64 Unity.pkg, extracted Unity.app and got Unityplayer.app from it. Have no luck with Lethal company, i think because it does not have opengl renderer.

Is there way to know what renderers are in the game? (Some checks like for opengl)

@0xf4b1
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0xf4b1 commented Apr 5, 2024

hm, I haven't found an indicator to test if vulkan support is present in games and vulkan would be the only left option if opengl is not present. You could try to run the game in crossover with unity player command line arguments, e.g. -force-glcore to force the game to use opengl or -force-vulkan to use vulkan and check the unity player logs that will be created at some path similar to ~/.config/unity3d/<vendor>/<title> on Linux.

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