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* <section>
* Options
* </section>
*
* <p>There are a few options for improved execution of this script. Define
* these symbols as <c>1</c> before you include fixes.inc (remove them or set
* them to <c>0</c> to disable them):
*
* <ul>
* <symbol name="FIXES_Single">You only have one script running (no filterscripts), simplify the code.</symbol>
* <symbol name="FIXES_SilentKick">When a player is kicked for illegal mods/vehicles, don't send them a message.</symbol>
* <symbol name="FIXES_Debug">Additional information in the server console.</symbol>
* </ul>
*
* <p>A few fixes are disabled by default, to enable them all do:</p>
*
* <code>
* #define GetPlayerDialog 1 <br />
* #define file_inc 1 <br />
* #define random 1 <br />
* #define HideMenuForPlayer_2 1 <br />
* #define GameTextStyles 1 <br />
* #define GetPlayerWeather 1 <br />
* #define GetWeather 1 <br />
* #define GetWorldTime 1
* </code>
*
* <p>Or more simply (and future-proof-ly):</p>
*
* <code>
* #define FIXES_EnableAll
* #define FIXES_EnableDeprecated
* </code>
*
* <section>
* Expansion
* </section>
*
* <p>The file is fairly well documented, with a list of the currently
* (hopefully) fixed bugs at the top. If you know of others, or have solutions
* for others, it would be greatly appreciated if you could post them as issues
* on this repository. The fixes also need extensive testing to find bugs in
* the fixes themselves.</p>
*
* <p>Again, this is a community project, merely managed by Y_Less and others -
* if anyone has comments, contributions, criticisms etc. please again post them
* as issues on the repository. This includes additions to source code,
* documentation, presentation, translations (mainly of this documentation -
* multiple versions of the include should be avoided to reduce fragmentation),
* or any other related area you can think of.</p>
*
* <section>
* Other Fixes
* </section>